this post was submitted on 11 Oct 2023
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cross-posted from: https://programming.dev/post/4250703

A devlog on switching from Unity to Godot and then to Bevy.

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[โ€“] onlinepersona 3 points 1 year ago (1 children)

Once bevy gets a proper GUI, it might become a good competitor to other game engines. Having to write code and imagine the output is way harder than having objects you can modify on the fly and add logic to.

[โ€“] davawen 3 points 1 year ago

And a more declarative ui system is desperatly needed. Personally, it's the only thing preventing me from throwing myself in bigger projects, and I always end up reimplementing some part of the ui because of how nasty it is to work with.