this post was submitted on 12 Oct 2023
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[–] [email protected] 34 points 11 months ago (64 children)

I'm curious as to how quickly BG3 rule changes will start making their way into tabletop house rules and 3rd party supplements.

My guess is pretty quickly, if my own group is any worthwhile measurement.

[–] [email protected] 38 points 11 months ago (5 children)

Yeah. Larian made some really good changes to D&D, then they added crit fails to skill checks

[–] [email protected] 27 points 11 months ago (3 children)

then they added crit fails to skill checks

Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

[–] [email protected] 18 points 11 months ago (2 children)

DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

I feel like it's a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn't be the same as any random untrained person doing the worst they can.

[–] [email protected] 13 points 11 months ago

That is why they ditched critical failures and success in tabletop D&D.

My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don't think that chance of failure really adds anything to the game.

[–] [email protected] 1 points 11 months ago

That's why I do crit fail confirms.

[–] [email protected] 9 points 11 months ago (1 children)

Yeah, as DM I've always house ruled that it didn't make sense for a character to fail at the thing they're the best at.

Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.

Makes it even more fun when they succeed anyway.

[–] [email protected] 3 points 11 months ago

I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.

House Ruled? That's RAW. Crit Fails and successes only apply to attack rolls and death saves. And that's how it should be.

[–] [email protected] -2 points 11 months ago (2 children)

Why are you rolling in those cases?

[–] [email protected] 19 points 11 months ago (1 children)

BG3 is a video game, no DM to say “oh the rogue with a +17 doesn’t need to roll”

[–] [email protected] -2 points 11 months ago (2 children)

It was not clear from context that it was a comment about checks in BG3. I read it as a reason why they hated similar checks at the table.

[–] [email protected] 12 points 11 months ago

No worries, we all fail perception checks every once in a while. Or spot checks, depending on edition/game.

[–] [email protected] 6 points 11 months ago
[–] [email protected] 12 points 11 months ago (1 children)

I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

[–] [email protected] -3 points 11 months ago* (last edited 11 months ago) (1 children)

Is taking 10/taking 20 not a thing in later editions?

Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry

[–] [email protected] 14 points 11 months ago (1 children)

This comment chain is about Baldur's Gate 3.

[–] [email protected] 4 points 11 months ago

yeah I replied to the wrong comment my b

[–] [email protected] 6 points 11 months ago (1 children)

Are those actually "crit" fails or just auto fails?

Never bothered to check if a nat one fail is any different than a nat two fail

[–] [email protected] 8 points 11 months ago

Just auto fail. A rogue lock picking a DC10 door still has a 1/20 chance of failing the check. That's the difference.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago) (1 children)

[nervous sweating] I've always run my game with crit fail skill checks. That's normal.

Isn't it?

Isn't it?

[–] [email protected] 2 points 11 months ago (2 children)

Crit fail and success for skill checks is a variant rule in the dmg (maybe even discussed in the PHB)

[–] [email protected] 3 points 11 months ago (2 children)

Ultimately if 1 will not fail or 20 will not succeed, why are you even rolling? While there is no default automatic success/failure rule, it's a natural assumption that 1 and 20 are automatic fail and success based on the fact that the roll is pointless otherwise.

[–] [email protected] 1 points 11 months ago

As someone has mentioned, "Pass" and "Fail" are not the only possible outcomes of any given role. That's why there are numbers on the dice besides 1 and 20.
Also, the GM doesn't usually(and also shouldn't, with everything else they need to keep track of) memorize every aspect of all their players' character sheets - they don't necessarily KNOW if the check is impossible to pass or fail.

[–] [email protected] 1 points 11 months ago (1 children)

Tiered DC. I don't know if 5th has that as an official rule or it's a common house rule.

Rolling to seduce a dragon? Nat 20: he/she laughs at you, you fail. Nat 2: does a 22 hit your AC?

[–] [email protected] 1 points 11 months ago

I don’t know if 5th has that as an official rule or it’s a common house rule.

It's mentioned somewhere in Chapter 8 of the DMG.

[–] [email protected] 1 points 11 months ago

Well yes, but actually no. BG3 crit fail and DMG crit fail are different

[–] [email protected] 2 points 11 months ago

Crit fails on skill checks have been houseruled into the game for ages, this is not something cooked up by Larian

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