this post was submitted on 12 Oct 2023
284 points (96.1% liked)

RPGMemes

10410 readers
580 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 38 points 1 year ago (5 children)

Yeah. Larian made some really good changes to D&D, then they added crit fails to skill checks

[–] [email protected] 27 points 1 year ago (3 children)

then they added crit fails to skill checks

Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

[–] [email protected] 18 points 1 year ago (2 children)

DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

I feel like it's a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn't be the same as any random untrained person doing the worst they can.

[–] [email protected] 13 points 1 year ago

That is why they ditched critical failures and success in tabletop D&D.

My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don't think that chance of failure really adds anything to the game.

[–] [email protected] 1 points 1 year ago

That's why I do crit fail confirms.

[–] [email protected] 9 points 1 year ago (1 children)

Yeah, as DM I've always house ruled that it didn't make sense for a character to fail at the thing they're the best at.

Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.

Makes it even more fun when they succeed anyway.

[–] [email protected] 3 points 1 year ago

I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.

House Ruled? That's RAW. Crit Fails and successes only apply to attack rolls and death saves. And that's how it should be.

[–] [email protected] -2 points 1 year ago (2 children)

Why are you rolling in those cases?

[–] [email protected] 19 points 1 year ago (1 children)

BG3 is a video game, no DM to say “oh the rogue with a +17 doesn’t need to roll”

[–] [email protected] -2 points 1 year ago (2 children)

It was not clear from context that it was a comment about checks in BG3. I read it as a reason why they hated similar checks at the table.

[–] [email protected] 12 points 1 year ago

No worries, we all fail perception checks every once in a while. Or spot checks, depending on edition/game.

[–] [email protected] 6 points 1 year ago
[–] [email protected] 12 points 1 year ago (1 children)

I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

[–] [email protected] -3 points 1 year ago* (last edited 1 year ago) (1 children)

Is taking 10/taking 20 not a thing in later editions?

Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry

[–] [email protected] 14 points 1 year ago (1 children)

This comment chain is about Baldur's Gate 3.

[–] [email protected] 4 points 1 year ago

yeah I replied to the wrong comment my b

[–] [email protected] 6 points 1 year ago (1 children)

Are those actually "crit" fails or just auto fails?

Never bothered to check if a nat one fail is any different than a nat two fail

[–] [email protected] 8 points 1 year ago

Just auto fail. A rogue lock picking a DC10 door still has a 1/20 chance of failing the check. That's the difference.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

[nervous sweating] I've always run my game with crit fail skill checks. That's normal.

Isn't it?

Isn't it?

[–] [email protected] 2 points 1 year ago (2 children)

Crit fail and success for skill checks is a variant rule in the dmg (maybe even discussed in the PHB)

[–] [email protected] 3 points 1 year ago (2 children)

Ultimately if 1 will not fail or 20 will not succeed, why are you even rolling? While there is no default automatic success/failure rule, it's a natural assumption that 1 and 20 are automatic fail and success based on the fact that the roll is pointless otherwise.

[–] [email protected] 1 points 1 year ago

As someone has mentioned, "Pass" and "Fail" are not the only possible outcomes of any given role. That's why there are numbers on the dice besides 1 and 20.
Also, the GM doesn't usually(and also shouldn't, with everything else they need to keep track of) memorize every aspect of all their players' character sheets - they don't necessarily KNOW if the check is impossible to pass or fail.

[–] [email protected] 1 points 1 year ago (1 children)

Tiered DC. I don't know if 5th has that as an official rule or it's a common house rule.

Rolling to seduce a dragon? Nat 20: he/she laughs at you, you fail. Nat 2: does a 22 hit your AC?

[–] [email protected] 1 points 1 year ago

I don’t know if 5th has that as an official rule or it’s a common house rule.

It's mentioned somewhere in Chapter 8 of the DMG.

[–] [email protected] 1 points 1 year ago

Well yes, but actually no. BG3 crit fail and DMG crit fail are different

[–] [email protected] 2 points 1 year ago

Crit fails on skill checks have been houseruled into the game for ages, this is not something cooked up by Larian