this post was submitted on 11 Oct 2023
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I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can't quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Just to clarify, the value in parentheses must be precalculated.

For example, instead of:

n / 2

Do:

n * 0.5