this post was submitted on 28 Sep 2023
43 points (97.8% liked)

Godot

5913 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] mac 2 points 1 year ago (1 children)

The main language is GDScript rather than either of them (although the engine itself is coded in C++). C# support was added on since microsoft gave them money to do it

[–] [email protected] 2 points 1 year ago (1 children)

@mac @Smorty 😨 Well that's not good! Microsquish (still) can't be trusted! 😰

[–] [email protected] 2 points 1 year ago (1 children)

Yeah. Embrace freedom and Foss. Reject Microsoft and C#. Debian User here.

[–] Lmaydev 0 points 1 year ago (1 children)
[–] [email protected] 3 points 1 year ago

It is in a technicality But the reality is, it will always move at the pace and at the whims microsoft wants it to.

Thats not necessarily a bad thing honestly. But you can really get i to trouble making it a core dependency for something like a game engine. Unity's users didn't care that Microsoft hadn't posted the runtime to iOS, they expected their games to run on iOS. So Unity did a bunch of dev work that is now kind of a bad investment with .NET 8. This is the core of why they wanted to charge an install fee in the first place.