this post was submitted on 01 Oct 2023
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My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var.

Thanks

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[โ€“] [email protected] 3 points 1 year ago (1 children)

Thanks for that link, I now have learned why it didn't originally work (and that other features like reference counting aren't employed by default!).

The solution, if anyone needs this in the future:

# Separate file
extends Resource
class_name Anchor

@export var offset: Vector3
@export var connected: Node3D
@export var end: bool

It adds namespace pollution, but I'll deal with it by prefixing it with the original script's class.

[โ€“] [email protected] 2 points 1 year ago

@Bezier yeah it's good to know about the differences between Object and RefCounted when you're making custom data containers.

Personally, I've been suffixing my custom/"game object" resources with "-Rs", as in I have PlayerRs, FileRs, DownloadRs, etc.

The namespace pollution is definitely part of the trade-off from just preloading wherever you need the class.