this post was submitted on 30 Sep 2023
25 points (96.3% liked)

Godot

5909 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

I’m just curious about which is the most efficient way of doing this kind of node enumiration:

for i in something():
    o=[var1,var2,var3,varN][i]
    o.new()
    o.do_something_based_on_number_of_loops()
    add_child(o)

or

for i in something():
    match i:
        0:
            o=var1
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        1:
            o=var2
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        2:
            o=var3
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)
        N-1:
            o=varN
            o.new()
            o.do_something_based_on_number_of_loops()
            add_child(o)

or

var items = [var1,var2,var3,varN]
for i in something():
    o=items[i]
    o.new()
    o.do_something_based_on_number_of_loops()
    add_child(o)

Or is there a more efficient way of doing it?

Edit: Sorry if that wasn't clear. Is it better to constantly get something from an "unstored list", store the list in a variable, or not use a list and use a match statement instead? Do they have any advantages/disadvantages that make them better in certain situations?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)
func _show_only_first_layer_dots():
    for c in $Layers.get_children():
        c.get_node("Dots").visible = false
    $Layers.get_child(0).get_node("Dots").visible = true

Mines 10x more readable ~~and I saved a line of code.~~

Simplicity is king.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

If you're working on the function then yes; everyone learns for loops fairly early on.

If you just need to know what it is intended to do then I would argue you didn't need to read anymore than the function name. If you do look further then I'd argue just the name of the helper function was easier to read than the whole for loop.

[–] [email protected] 1 points 1 year ago (2 children)

It's a poor name choice then, because it actually says less about what it's doing than the main function does.

Besides, what is the point of "looking further" just to stop at another function name? Wouldn't looking further imply the need to review the implementation?

[–] [email protected] 1 points 1 year ago

Seeing another function divides the code into another subsection. In the example it's the only one there but if more was added then you could choose where to focus your attention on the implementation.

[–] [email protected] 1 points 1 year ago

In practice it turns out the method to make just the first element visible was redundant anyway. It would be made visible during the setup function that all elements call.