this post was submitted on 22 Jun 2023
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Pretty much everything I run these days is based on Savage Worlds. It just works the way I like to run games. I'm currently working on a conversion of Warhammer Fantasy Roleplay to Savage Worlds and I'm looking to run another test game in about a month. Things have been going pretty well with it!
I do still get around to running a little Swords & Wizardry now and again too.
I've never heard of Savage Worlds or Swords & Wizardry. What are they like?
Savage Worlds has fast, brutal combat that instead of feeling balanced always feels risky. This is counterbalanced by the players having "bennies", which are basically poker chips they can cash in for a re-roll of basically any roll, to tank ("soak") some damage after an attack hits them but before damage is resolved, change a small story detail at the GM's discretion, restore power points (basically mana for spellcasters).
At its best it feels like a pulpy, campy action system. The rule-set is generic and there's over a hundred setting books in various genres. IMO it's definitely worth checking out.
I'm running it for a multiverse-spanning multi-genre game. It's a ton of fun so far.