this post was submitted on 13 Sep 2023
255 points (99.6% liked)

Godot

5840 readers
170 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 19 points 1 year ago* (last edited 1 year ago) (12 children)

You can use C# (don't)

C# users are second-class citizens in Godot. Many features such as web exports don't work with C# projects, and C# often has bugs specific to it and often lacks tutorials/documentation

... welp. So... any more details on this? I'm not learning a single-purpose language.

Edit: yes, GDScript seems nice, I know. Please stop recommending it though :P

[โ€“] [email protected] 7 points 1 year ago

I've been working in Godot for about 3 years now, and have never touched GDScript. I personally haven't felt like a second class citizen, and have rarely run into C# specific bugs, or found the documentation was missing for C#, other than when I was using the GD4 betas.

That being said, I'm not currently targeting web or mobile with my hobby projects, and I know those are open issues with the C# support.

My 2c.

load more comments (11 replies)