this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] [email protected] 29 points 1 year ago (23 children)

What’s the tl:dr?

The creators of the unity engine are charging people extra for games they have already created?

[–] popcar2 93 points 1 year ago (3 children)

Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

[–] [email protected] 43 points 1 year ago (1 children)

What will they do when 50 angry incels run a script that downloads/installs/deletes your game hundreds of times a day?

[–] [email protected] 28 points 1 year ago (2 children)

https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers

They said they have a fraud detection system for their ads business and will use that as a starting point.

I don’t see how they are going to be able to move forward with this change.

[–] [email protected] 12 points 1 year ago

Agreed. Terrible ideas here

[–] [email protected] 3 points 1 year ago (1 children)

The obvious rebuttal to that is that it is in the financial interest not to detect false installs because the developer will owe them money for those. Why would ANYONE trust their word on this?

[–] [email protected] 2 points 1 year ago

That is a great point. I bet they are going to walk this back on games that have been released already. Hopefully, devs will just move to an opensource game engine or make their own.

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (1 children)
[–] [email protected] 3 points 1 year ago

Great link, thanks!

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