this post was submitted on 11 Sep 2023
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Godot

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[–] [email protected] 3 points 1 year ago (1 children)

I'm so happy Godot has vr. I consider the ability to publish to various platforms to be the most important value of an engine, since each device has its own weird little quirks that I honestly don't want to worry about.

[–] [email protected] 3 points 1 year ago (1 children)

It’s excellent, and it’s so easy to get started! The engine loads so quickly it really makes you want to make something. They’ve done a really good job with it.

I saw a devlog about a spaceship-horror game with digging mechanics, pretty interesting series

[–] [email protected] 3 points 1 year ago (1 children)

I've used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I've been doing compute shaders in unity, and now I can offer that in my work. For Godot I'm not even sure if it supports them.

[–] [email protected] 2 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago

Ah nice. I've made my (Libre) project mostly engine agnostic so I could switch it to Godot later.