this post was submitted on 21 Jun 2023
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So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

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[–] Feyter 7 points 1 year ago* (last edited 1 year ago) (1 children)

Actually I think you should stop thinking about the theoretical pros and cons and just start using Godot for a test project.

Like the simplest game ever. A capsule collider (or the Godot icon if you want to stick to 2D first) running from left to right and jumping over obstacles for example.

You will learn so much while you just figure out how to do stuff and that will probably not take longer than a week. Just think in very small steps like "how to move an object in Godot" or "how to react to user input in Godot" then google this questions and try implementing it for your project.

If at the end you feel like Godot is not for you do a similar project in the next engine and compare the two.

[–] [email protected] 3 points 1 year ago (1 children)

Yep, thinking and research are all well and good but you cannot reach any kind of potential until you start doing.

[–] Feyter 1 points 1 year ago

Yes that's true.