this post was submitted on 20 Jun 2023
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Watching TV and playing video games hasn't changed that much. Except that people rarely play video games together in person now sadly.
I've been a single player JRPG dude since the NES days. I had never been a social gamer.
I have a friend who tried to get me to join him and his online buddies on every new big multiplayer game. Out of the literally dozens he recommended to me, I bought maybe two, and those two have a great single player campaign.
I've always preferred single player games, and I feel like I don't waste money like I would on whatever the current hot MMO is. MMOs go stale or the community changes, and then you will probably never play it again. Single player games just largely don't go that way and are repayable.
Not only that, but matchmaking being a "required" part of every remotely-competitive online game has destroyed any sense of community that can be built within the game.
Before matchmaking took over everything you'd have dedicated servers run by groups of users who actively fostered a community. They would manage admin/mod duties on their server and so you could find a server with a like-minded user base.
It actually has interesting parallels to the enshittification of sites like Reddit. Before there was more of a focus on small groups and communities that self-regulated (dedicated servers / subreddits) and over time it has shifted to an algo-driven feed of content (feed of default subs / matchmaking).
Local coop was so nice
"Let's play a round of slappers only!"
"Okay, but nobody is playing as Odd Job!"