this post was submitted on 26 Aug 2023
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Whom am I kidding, go do all of that! Learn why you most probably shouldn't ๐
Oddly specific?
Yet depressingly common in MMORPG circles. People tend to vastly underestimate the amount of work needed to get an remotely playable MMO off the ground.
I've entertained the idea, and the first to requirements that come to mind are advertising money and server upkeep money - then one could start worrying about actually making it
What is this smell? Is that the smell of self experience?
Nah, I can't tell a Class from a Function in most programming languages. I ain't making no game.
You won't be able to mistake the two if you don't use Classes.
Oh, was it you who made Sociolotron?
Ew, knowledge and experience, pweh disgusting
I want to learn how to write a physics engine.
Those are easy, unless you want 128bit resolution, relativistic effects, collisions, or fancy stuff like that.
PS: Bonus points if you write one without collision detection, then sell it as a game on Steam.
PS2: Super Bonus points if you make it 64bit, then keep crowd-funding it for 10 years.
What if I make an OS that's also a game engine?
Hear me out: a fully fledged desktop environment, like KDE Plasma or Gnome, but it's a 3D world - "windows" are just walls, the file explorer is just a bunch of procedurally generated condos, and you get a Gmod physics gun to move stuff around.
Soooo.. Microsoft Bob in 3d?
Microsoft bob in 3D with a Gmod physics gun