this post was submitted on 17 Aug 2023
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It's not. Most game engine launchers have this versioning. It's very understandable. You don't want to open a project with 5.2 of unreal if it's in 5.1 and the rest of your team is on 5.1. Your team won't be able to load assets you've committed. Same thing is useful for Godot. You want to keep your engine versions synced with the team and minor versions simply just mean there shouldn't be a painful upgrade. With unreal sometimes even minor versions have large API charges. In that regard Godot is very stable.
So your only argument is: it's bad on Unreal as well?
One of the reasons why there is so much never updated shovelware in the gaming market is because many game engines do not follow software industry best practice of having a stable user-space API for minor versions.