this post was submitted on 10 Aug 2023
22 points (100.0% liked)

Godot

5922 readers
177 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

"FilePath". Has PackedScene's functionality where the path to the file is updated when the file is moved in the editor.

I would use it in place of a string to the next level being loaded. I tend to add subdirectories as I create new worlds. Manually updating strings isn't so bad but when the fuctionality seems like it's right there.. it sucks. Can't use PackedScene as each level would require loading the next level and can cause cylic references.