this post was submitted on 28 May 2025
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[–] [email protected] 8 points 3 days ago (3 children)

Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly

[–] [email protected] 8 points 3 days ago* (last edited 3 days ago) (2 children)

Every major Unreal Engine upgrade sucks for the first few years. Eventually it'll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We'll just have to suffer through a deluge of chip-melting games until then.

I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn't there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.

[–] [email protected] 2 points 1 day ago

I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.

[–] [email protected] 3 points 2 days ago

I wish there was more competition in the high-end game engine scene

Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.

[–] [email protected] 3 points 2 days ago

I've said it before: if CDPR can't make UE5 run decently then it's just impossible (unless you just don't use 90% of its features for tour game).

[–] [email protected] 3 points 2 days ago

i guess we'll see how the witcher 4 performs on it