this post was submitted on 06 Aug 2023
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[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (5 children)

Asking as someone who plays DnD 5e, how much of the fun of this game is in playing multiplayer with a consistent party?

[–] [email protected] 7 points 1 year ago (1 children)

Me and 3 friends have had a lot of fun with Divinity Original Sin 2 multiplayer. There's usually a lot of shenanigans and fun happenings as a direct effect of having several players bringing their own style to the game.

Just be advised that the experience will not be the same as playing single player. From what I understand the multiplayer experience in BG3 is much improved but I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.

There is also a current issue in that if someone joins your game with a custom character, that character will from then on be a permanent member of the party. You cannot at the moment get rid of them in any way.

Bottom line it is fun, but you should treat it as a separate thing from single player - and definately have a dedicated playthrough for multiplayer.

[–] [email protected] 3 points 1 year ago

I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.

This is also my experience. IMHO BG3 is also more focused on conversations than Divinity 1 and 2 or at least you can focus more on it. You can also just kill everybody of course. For now at least I feel like only a small part of my time with BG3 was in combat. Most of it was exploring and talking to people. I'm sure coop is fun, but I'd rather play is solo.

[–] [email protected] 5 points 1 year ago

I spent some time playing 4p at the weekend. Personally, I loved it. It definitely had the feel of a ttrpg session. Your experience will completely come down to who you are playing with

[–] JackbyDev 3 points 1 year ago

Just be aware that a lot of the abilities are very different than how they work in 5e and a lot of the descriptions of abilities still need a lot of polishing. I've only tried single player but that's my only gripe.

[–] [email protected] 3 points 1 year ago

Looking up similar questions for DOS2 might help. Different combat base system, but the multiplayer implementation seems to be your main concern.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I'd say under 20%.

I play this game duo with a friend (where, like for d&d - it's hard to match schedules) and solo with 2 characters (and a third to follow after). I obviously like playing it with my friend, but tbh I think I like playing it solo just as much, or more. Both my solo campaigns and my duo one are pretty much in sync, but in my solo stuff I get to do what I want, with no consequences. Imagine if your d&d table is good-aligned, but after the session you get to go home and play the same session again, with your chaotic party, who doesn't take shit from town guards or uppity priests, who intimidates instead of persuading, who loots the dead king's body instead of saving him. So yeah, you can have both types of fun :)