this post was submitted on 01 May 2025
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Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.

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[–] [email protected] 59 points 1 week ago (3 children)

It's strange really. You can buy 4 extremely good indie games for the price of one game. And that's at a 20 each.

And with steam sales and sharing...valve is fun.

[–] [email protected] 3 points 1 week ago (4 children)

Trying to raise the "standard" price to $80 will have very nice ripple effects of more pricing diversity, where each game will really consider what it's actually worth, which we haven't had for a long time. Even now we're getting first-party Microsoft titles releasing at $20, $30, and $50.

[–] [email protected] 5 points 1 week ago

I think all it will do is raise the ceiling of what publishers are willing to price games at. If they think they can get away with it, they'll charge $80 instead of $70, with the rest being $70 and less just like it already is now.

[–] [email protected] 4 points 1 week ago (2 children)

Steam doesn't advertise at the scale of Microsoft, Sony, and Nintendo. It won't have a ripple effect because it won't change the degree to which artificial hype drives people towards the "Buy" button.

[–] [email protected] 11 points 1 week ago (1 children)

A lot of games priced at $70 right now are having a rough go of it, so charging more on top of that isn't going to help, but there are the likes of South of Midnight and Clair Obscur launching at $50. If your game isn't as hot of a commodity as Mario Kart, you're probably going to try to lure people in with a lower price.

[–] [email protected] 3 points 1 week ago

there are the likes of South of Midnight and Clair Obscur launching at $50.

Beautiful games, both. But again, they aren't having the full court press of advertising like a new Call of Duty or Final Fantasy or Diablo would.

That's the real cost savings. You don't need to change $80+ for a game if you aren't focused entirely on presale figures to justify your studio's budget.

Incidentally, you also get to focus on a better game. Balatro didn't need wall to wall subway ads in New York to end up on everyone's phones.

[–] [email protected] 3 points 1 week ago (1 children)

Steam doesn't need to. It's got the steam sale and a hundred million people to share memes of "sale so good spent all my money no time to play all the games I bought in such massive sale"

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

You don't need to promote if everyone else does it for you lol.

[–] [email protected] 3 points 1 week ago (2 children)

How much is Factorio worth though, everything?

[–] [email protected] 5 points 1 week ago (1 children)

The amount of time I've put in it could have cost me $200 and it would still be one of the best $/hr games I have

[–] [email protected] 2 points 1 week ago

I bought it long before the steam release, back when multiplayer was in experimental. So glad that there are 1000s of hours that were never tracked so I don't need to see those.

[–] [email protected] 0 points 1 week ago

If they charged according to value no one on Earth could afford to buy it

[–] [email protected] -2 points 1 week ago (3 children)

you dont own those games brotherman

[–] [email protected] 12 points 1 week ago (1 children)

Not ALL steam games have DRM. Yes, you should buy from GOG whenever you can, but if you use Linux like me, GOG doesn't give a shit. It can be hard to decide, support DRM free games and proper ownership with GOG, or expanding compatibility with Linux and improve it in general. If its cheaper on steam cause of a sale or something, I'll buy on steam, then years later like with DOOM 2016 for example, I'll buy it when it hits like 4 bucks on gog. That way, I have acces to an offline installer, and I show support and interest to valve for investing in proton.

[–] [email protected] 8 points 1 week ago (3 children)

Another option is to buy through Heroic Games Launcher. Heroic gets a cut, and GOG sees what they'd have to do to earn your entire dollar.

[–] [email protected] 3 points 1 week ago

Completely forgot about that, I do really like the Heroic Launcher.

[–] [email protected] 2 points 1 week ago (1 children)

What? You can buy gog games through heroic?

[–] [email protected] 9 points 1 week ago (1 children)

Yeah, it just launches a web browser in the client, but behind the scenes, it's using a referral code in partnership with GOG to make sure they get a cut. So you can support DRM-free and Linux gaming support at the same time.

[–] [email protected] 1 points 2 days ago

Oh shit I had no idea. If I didn't buy so many on my phone I'd be doing this. Next time I'm buying gog on my deck, it's through heroic.

[–] [email protected] 1 points 1 week ago

thanks for spreading the word

looks like the solution i needed for all the smaller more useless launchers. wich it included connectability to ea/ubi/battleNet's launchers too

Xbox for example seems more solid to me as a gamerscore addict for example. Steam obviously the main standard you wouldnt want to compress

[–] [email protected] 2 points 1 week ago

I'd almost argue the same with modern consoles with all the crappy digital bullshit and planned obsolescence

[–] [email protected] 1 points 1 week ago

Your not wrong. If it weren't for steam being absolutely stellar than I wouldn't be buying games from them. I would try to go through gog. But with their work on proton alone I personally give them a pass.