this post was submitted on 04 Aug 2023
1463 points (98.8% liked)

Games

31990 readers
3 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

From Steam's self-published stats.

Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.

Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 52 points 1 year ago (7 children)

Steam would profit from integrating something like the bittorrent protocol for downloads imo

[–] [email protected] 40 points 1 year ago (2 children)

While true, us asymmetric broadband customers (where my upload is 1/10th my download) are grateful this is not the case:D

[–] [email protected] 28 points 1 year ago (1 children)

It could be opt-in with rewards for toggling it on.

[–] [email protected] 2 points 1 year ago

didnt think of that

[–] [email protected] 36 points 1 year ago

it is already partially implemented for local network transfers.

[–] [email protected] 13 points 1 year ago (1 children)

They do have such system, but only works for clients in the same lan.

[–] [email protected] 1 points 1 year ago

I've often wondered if this works if you use a VPN or not?

[–] [email protected] 8 points 1 year ago (2 children)

Off the top of my head, I know Windows Update and the Battle.net launcher both do this

[–] [email protected] 9 points 1 year ago (1 children)

And on Windows it's so poorly implemented they had to reserve 20% of bandwidth for updates being uploaded and downloaded and you don't get a choice on that. So when Windows is sharing its updates your internet access suffers.

[–] [email protected] 2 points 1 year ago (1 children)

Jokes on windows, my WiFi is just funky enough that transfers between devices on LAN run like dogshit so it gives up before it even starts!

...I really need to invest the time into finding & implementing a better network solution

[–] [email protected] 2 points 1 year ago

Go with old 10BASE2 network topology. Nothing beats 1Mbps which might randomly stop working due to missing terminator somewhere in the network.

[–] [email protected] 3 points 1 year ago (2 children)

Do you have any source or article about this? I'd love to hear more about this.

[–] [email protected] 7 points 1 year ago

Microsoft's implementation of the feature is called Windows Update Delivery Optimization.

https://support.microsoft.com/en-us/windows/windows-update-delivery-optimization-and-privacy-bf86a244-8f26-a3c7-a137-a43bfbe688e8

Here's a short optimisation guide: https://www.ctrl.blog/entry/windows-delivery-optimization.html

Fundamentally it's not like the Bittorrent protocol, even though there are similar behaviours and the result is the same. Microsoft retains the ability to stop the network from seeding updates and has ways of only targeting specific supported configurations to receive new updates.

[–] [email protected] 8 points 1 year ago (1 children)

Thank you and please not. I value my upload for myself. At best make it an opt-in!

[–] [email protected] 1 points 1 year ago

It's typically a soft switch in the config for capable clients.