this post was submitted on 09 Apr 2025
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I really liked what they did with type matching too, and that shines literally are a different type, had an absolute blast with the game, plays really well on the deck (though it absolutely eats battery life), sticker system was really cool too, just in general they really did a stellar job of interesting systems and the story was interesting too.
Thinking about it now, I kinda almost want to call it a Pokémon/Golden Sun like? Golden sun had a really awesome system with Djinns where mixing different elements and changing if they were set would literally change that characters class, granted them totally different powers and stats, I'm operating on memory since it's been a long time but it's an amazing game, easily my favourite GBA title and I knew there was another game it was reminding me of.
I loved the types — the creativity in them really helped this to feel like the love letter to Pokémon that it is, rather than just a clone. It felt so new and fresh, almost like playing Pokemon for the first time.
This is exactly how I feel about it. It feels like the creators love and were inspired by Pokemon, but aren't just making a carbon copy. There are so many Pokemon-clones out there, it's great to see that Cassette Beasts merely took only the most basic foundations of Pokemon and truly built their own original game on top of that foundation, rather than trying to rebuild the exact same structure.
For the battery life problem, try to force the usage of Proton. The native Linux version got a prety nasty power bug going on.