this post was submitted on 30 Jul 2023
12 points (100.0% liked)

Game Development

3477 readers
3 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Recently I've been trying to grow my skills by modding an open source game called shattered pixel dungeon and I've run Into a problem I don't quite understand (public int talentPointsAvailable(int tier){ if (lvl < (Talent.tierLevelThresholds[tier] - 1) || (tier == 3 && subClass == HeroSubClass.NONE) || (tier == 4 && armorAbility == null)) { return 0; ) ((https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java) (line 372)) This right here, especially (public int talentPointsAvailable(int tier)) I don't quite understand It seems Its getting a returned 0 but If you look through the code this isn't exactly defined anywhere doesn't say where the values going or what It's affecting but seems to mysteriously be effecting the amount of talent points (amount of stars I have In img above) when I change the returned value. initially I just wanted to challenge myself by giving myself as many talent points as I could but now I just want to know what's causing that to change the default amount of talent points I have and how you figured It out?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Also any recommended game development or helpful java coding servers/threads more specific to this question would be appreciated