this post was submitted on 21 Jan 2025
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submitted 2 days ago* (last edited 2 days ago) by [email protected] to c/godot
 

Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

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[–] [email protected] 2 points 2 days ago (1 children)

Idle/clicker sounds like a good idea.

On a tiny bit more advanced one, i would recommend something with a little bit of world persistency, like an exploration game with multiple rooms were the player has to place/retrieve objects. I found myself struggling with learning the benefits and limitations of the scene system and i think this could help.

More generally, I think a 2D platformer game is a good one to try : not too complicated, especially if there are no fights, but still requires to get used to most basic elements.

[–] [email protected] 3 points 2 days ago (1 children)

hmm, trying to make it a small doable task for me. I think recreating super mario bris 1-1 is a classic game dev beginner thing, isnt it? collect coins, go to the under ground, have to jump and stuff.

maybe not my fist project but it is on the list ^^

[–] [email protected] 2 points 2 days ago

A version of the mario classic is definitively a good idea, and you're also right in keeping it for later and trying more simple stuff first.