this post was submitted on 03 Jan 2025
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Programming

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This (old) post details how to interfere with randomness to make it feel more random to the end user.

This reminded me of how many games “cheat” in a similar way to make critical hits seem more fair (increase the probability when it has not triggered for too long and decrease it when it just triggered)

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[–] [email protected] 5 points 4 days ago

saving bandwidth at cost of poor experience. is this different for paid users ?