this post was submitted on 01 Dec 2024
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Well yeah Linux is getting gaming solved through a compatibility layer. I don't think that is the big push so many people think it is. It doesn't make developers want to develop for Linux. It makes them feel like someone else will make their game work on Linux without their involvement. If compatibility layers are the solution to Linux adoption, you might as well have used Windows to begin with because you'll never reach 100% compatibility without running Microsoft's code.
What Linux really needs is proper native development but that requires public adoption and I suspect that will never happen as long as people are required to install an OS ever. If Linux isn't already on the bare metal when the consumer buys the box, 99% of the time, Linux will never run on that box.
People who install OS's are an outlier.
On this issue, I don't think it really matters if it's native code or running on a compatability layer, for the end user the result is the same. Proton means you can game on linux now, which was the damn rallying cry for people who didn't want to switch to linux. You can see the adoption rates jump up after proton was introduced, and hopefully we've hit critical mass and it continues to rise