this post was submitted on 22 Oct 2024
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[–] [email protected] 3 points 11 hours ago

I tried to create metaballs in Godot about 2 years ago, but if I remember correctly, there is no inbuilt way to achieve this easily. CSGMesh is not useful anyways.

Back then I tried around with different screen space shaders but ultimately chose a different look for my project and thus abandoned this pursuit.

So I am pretty sure it is doable, but it is not going to be straightforward.