this post was submitted on 22 Oct 2024
103 points (99.0% liked)

Asklemmy

43661 readers
1265 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 16 points 1 day ago (1 children)

I couldn't quite pinpoint what I didn't like about the newer series, but you've nailed it - the hyper realistic tone it now has really clashes with the explorative nature of the old series.

[–] [email protected] 30 points 1 day ago* (last edited 1 day ago) (2 children)

There are some ways in which the newer shows like Discovery are realistic, but there are also ways in which they are stupid.

For example, two federation officers in a life or death situation where they have two minutes to solve an urgent crisis, and they decide to spend 60 seconds of that having an emotional heart-to-heart.

If that was in TNG, they'd have got the job done like professionals, and then had the friends chat later in ten forward. Because that's how people with jobs get their jobs done.

TNG era was quite cheesy in some ways, but it kept characters real in that they always acted appropriately for their role and position, not just like a bunch of emotional oddballs who get to be in charge of a spaceship for some reason.

[–] [email protected] 2 points 4 hours ago* (last edited 4 hours ago)

Discovery was trash. Lasted until season 2 but the plot holes and inconsistencies and bad writing was too much for me. Not to mention the 'member berries. And the key jangling, and tech ahead of its time breaking all manner of canon. Agreed the over emotional stuff came off as trite and out of place for what was essentially a space navy.

So, they can detect anomalies all over the milky way? In real time? Writers said that Klingons represented Trump supporters? Why? Or, with the baddies destroyed they didn't have to travel in time. So why did they? Capital ships manoeuvring like borderline fighters? Plot contrivance from the writers? Okay. TNG or DS9 had their flaws but it was superior writing and seemed to be written for adults or did not insult its audience's maturity, regardless of age. Discovery seems to have been written for kids or emotional teens. Lots of pew-pew action, too.

[–] [email protected] 11 points 1 day ago

Well said. Discovery was more about individualism and the "rich tapestry" of family histories to show that these characters have inherited their greatness and that no one else is equipped to be in the singular intense situation they are now in.

TNG was more about the mission. Sometimes family history came into it, but most of the team was just doing the best they could given the circumstance and their characteristics were more quirks that helped the overall effort. At least that's how it felt. Not one single character was more special than another.

No particular heroes, just professional heroics.