this post was submitted on 16 Oct 2024
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[–] [email protected] 9 points 2 hours ago (1 children)

You have support for .wav .flac .mp3 .opus, why would you use anything else?

[–] [email protected] 1 points 1 hour ago (1 children)

Because hard drives aren't getting any bigger lately and I don't want to multiply the size of my videogame music collection by ten?

[–] [email protected] 3 points 1 hour ago (1 children)

You are saving your music in a format more efficient than opus or aac? What format is that?

[–] [email protected] 2 points 40 minutes ago* (last edited 40 minutes ago) (2 children)

Chiptune formats for retro videogame music can be very efficient. Just picking two with particularly good music, I have a 21 KB (0.02 MB) file storing 28:30 of music and 4.72 MB of files storing 1:54:48 of music, both at source quality.

The catch is that they are designed exclusively to rip chiptunes from retro videogames as close as the format designers and player coders could manage to the original. So even the oversized ones like the 4.72 MB of files extracted from a 3 MB game are going to be far smaller than a general use format like opus. But you can't encode your own music in the format without going to massive effort to code it like you would an authentic chiptune, and you're unlikely to like the results.

[–] [email protected] 1 points 56 seconds ago

Damn, may I ask how big your entire library is? At those sizes, you can store more music than I'll ever need in a couple of gbs.

[–] [email protected] 1 points 13 minutes ago

Can you name the format you’re using to store 1:54:48 of music in 4.72 MB?