this post was submitted on 02 Oct 2024
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Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.
So they took their time, they redid many of the mechanics that people didn't like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it's own.
That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don't trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don't trust?
Same with No Man's Sky. It's not everyone's cup of tea, but they buckled down and delivered on almost every promise that they failed on back at release. Not only that but every update since the game came out has been for free. Both No Man's Sky and Cyberpunk are fantastic games, and they were garbage on release. Bethesda has been doing the opposite approach and avoiding feedback from fans since Skyrim came out the first time.
Saying NMS delivered is pure copium. It has become a great game in it's own right but it's not the game we bought into at launch and never will be.
Huh? Why not? Genuine question, I never bought in at launch
At launch, for me at least, it was a cool lonely scramble to survive.
Now it's a multiplayer game with a bunch of super easy shortcuts all over the place, even outside of the multiplayer. I enjoy playing with my friends, but the solo experience is definitely worse now.
Thats not really an answer to their question, though.
Also I disagree :)
I'm sorry if you think I didn't give an answer. Because I did.
You answered a question with a good answer, just not to the question they aske. They asked about the comment - "it's not the game we bought into at launch". They were talking about how a lot of people complained that what the game was at launch wasn't what had been advertised - what people "bought into".
You seem to be explaining why it's "not the game you bought at launch" - which is definitely a valid argument too, just to something else.
I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.
Yeah, I have the permadeath achievement. Once you get off the first planet you're fine.
It used to be harder for a lot longer. Now you can just teleport anywhere you want at anytime.