this post was submitted on 22 Aug 2024
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We also submitted our very first game in this jam and used Godot.
We had no point where the engine got in the way, it just let us do what we wanted.
The only issue we did encounter is that the shader cache does not seem to work. Every time a level with the simplest shader in the world loads, we have to wait 5 seconds. Which is really annoying when debugging. From what I read it seems like Godot is supposed to be faster on second launch? Not sure what went wrong there.
We also could not export for web because we used C#, but it appears that feature is coming soon(TM).