this post was submitted on 21 Aug 2024
223 points (98.3% liked)

Game Development

3534 readers
3 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 2 years ago
MODERATORS
223
submitted 4 months ago* (last edited 4 months ago) by mac to c/gamedev
 

Last year for reference

And the year before that

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] -3 points 4 months ago (2 children)

I guess people don't like change they make themselves but will put up with the most bullshit changes made without their input

[–] PostingPenguin 20 points 4 months ago (1 children)

Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

[–] glockenspiel 2 points 4 months ago

True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

[–] [email protected] 12 points 4 months ago

More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.