this post was submitted on 11 Aug 2024
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Game Development

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How does it look? What do you think? i have a video of that here too, you may check it the video here: https://www.tiktok.com/@shortsnowgame/video/7397678540273110304

Here is the link of my game if someone interested in to add wishlist: [https://store.steampowered.com/app/3054440/Short_Snow/](Short Snow game)

note: free demo coming this month

What features would you like to see in this survival game, that you never saw on other survival genre games?

Thanks for reading

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[–] [email protected] 11 points 3 months ago (2 children)

Okay, here's my take: that's some good looking fog. Like on a scale of 1 to fog, that's like heavy mist. But here's the thing: every time I play a game with fog, I think to myself "I wish that wasn't there." If you're going to use the fog, give it purpose. A great example of bad fog is Elden Ring. Example 1: Consecrated Snowfield. Boring garbage that only serves to hide how empty the area is. Example 2: Gravesite Plain in SOTE. Takes an already lackluster area and just makes it even moreso with a big wall of white.

Ironically, Elden Ring also has an example of good fog: Mountaintop of the Giants, Frozen Lake. The fog is generated by Borealis and clears when you defeat him, meaning you're not faced with a permanently boring area in a primarily visual medium. It adds a cinematic intro for the boss as well as an added layer of difficulty for the fight. This is fog with purpose and how it should be implemented.

[–] [email protected] 5 points 3 months ago

Worth noting that fog is often a performance increase for games and part of why it's so common. It's not always a purely aesthetic choice on the dev's part.

[–] [email protected] 4 points 3 months ago

The beginning of the consecrated snowfield, the only place in the game that has fog like this, is one of the more memorable parts of the game in my opinion. I'm really confused by this.

It's not hiding how empty the area is, it's a lost woods challenge a la Ocarina of Time.