this post was submitted on 01 Aug 2024
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I am currently trying to implement a magic system, where a user can construct their own spells using spell components. What are recommended methods / structures to accomplish this?

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[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

I’ve done something similar in the past using custom resources, they’re easier to work with than a bunch of custom nodes/inherited scenes imo

Edit: and to make it easier to manage all my base resources I used a handy plugin https://godotengine.org/asset-library/asset/1479 (this was 3.X, I haven’t used the 4.X version)