this post was submitted on 26 Jul 2024
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Game Development
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I dunno, I get the risk of people not knowing what a referenced game is or building expectations, but there's also the risk of a generic description being lost in the vast sea of indie games. Looking at the description they have.
That's great for the steam page description, but it's not exactly an elevator pitch. You've got seconds to make an impression before people move on, so it better be a strong one. If you start with "Dark Souls but 2D", even if someone might not know what Dark Souls is, a lot of people will and there's at least a chance that, given they like Dark Souls, they'll take a minute to look more at your game. For better or for worse, there are very few people who will give a game a look without some point of reference point for potential enjoyment. There's just too much stuff out there now to expect people to stumble upon your game with no prior interest.