this post was submitted on 25 Jul 2024
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Plus, they needed a place to host that big a mod with connections to Bethesda to prevent a probable takedown order...
Any reason to think this would be a probable takedown? Mods on Bethesda games have historically been a thriving community unless they directly infringe on another company's copyright.
It was mentioned in one of their previous interviews as reason to parner with gog. I've unfortunately not bookmarked it, though, and I'm too lazy to search for it, sry.
edit: found it: "At the very least, GOG is sure that its support for Fallout: London won’t upset Bethesda,“They're also our partners so we wouldn't want to do anything to harm our relationship.”"
in https://www.thegamer.com/fallout-london-gog-release-delay-fallout-4-update-interview/
That says that GOG is sure that Bethesda won't have a problem with the mod, not that they will do anything to prevent it.
It's literally the opposite.
The more relevant section is here
That said, I agree with you. The Frontier had issues because they put problematic shit in their mod. Bethesda has explicitly given shoutouts to Sim Settlements (I'm pretty sure there's others) in the recent past.
It's a shame the writers and directors of The Frontier were so shit. The programmers did stellar job within the confines of that crappy engine and I'm still salty Xilandros fantastic vehicle implementation isn't made available as a standalone (officially).