this post was submitted on 12 Jul 2024
970 points (95.7% liked)

Technology

58303 readers
8 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 12 points 4 months ago (3 children)

But wouldn't that be only necessary if it needed to render real-time graphics at such a scale? If I'm correct, all its doing is playing back videos.

[–] [email protected] 5 points 4 months ago

I think it's doing some non-trivial amount of rendering, since it's often syncing graphics with music played live.

[–] [email protected] 1 points 4 months ago

Live audio visualization in game engines is definitely a thing ex. https://youtu.be/IZL7VAt97ws?si=H74SwrLZYfsYNTY8

[–] [email protected] 1 points 4 months ago

Even if it's just playing back videos, it still should compensate for the distortion of the spherical display. That's a "simple" 3d transformation, but with the amount of pixels, coordinating between the GPUs and some redundancy, it doesn't seem like an excessive amount of computing power. The whole thing is still an impressive excess though...