this post was submitted on 08 Jul 2024
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This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

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[–] [email protected] 158 points 5 months ago* (last edited 5 months ago) (2 children)

Until they ditch the "live service" model, this will continues. How many big title games today are really sold in a complete no BS state where DLC actually means extra contents? No much I guess.

That stems from the revenue model, and not by gamers.

[–] [email protected] 26 points 5 months ago (2 children)

I feel like Paradox games falls into this category, problem is everyone is so used to playing the okder title with all of the dlc that people feel the new title is barebones and unfinished.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Definitely. Age of Wonders 4 was awesome to play at launch, but it definitely feels more "complete" now that all 4 DLCs are out. It feels like it was clearly hacked to pieces to be sold separate.

[–] [email protected] 2 points 5 months ago (1 children)

That is because DLCs add a lot of value to Paradox games (excluding recent controversies) so people wait then grab all DLC in a bundle discount.

[–] [email protected] 10 points 5 months ago

Yeah but if you wanna buy say, Stellaris, with all its DLCs, you’re looking at at least $100-$200 depending on the sales. You pay for that bigger game.

[–] [email protected] 14 points 5 months ago (2 children)

Minecraft falls squarely in this category. I paid 15$ some 12 years ago and am still getting a yearly update for free.

And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc... I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

I'm not crying for Mojang/Microsoft but I can't imagine how it feels to be an indie dev and have people shit on you because the work you do for free is not good enough.

[–] [email protected] 13 points 5 months ago (1 children)

Minecraft is a special case. They promise a lot and what we got is a version of the game that's microtransaction hell. Texture packs, mods, maps, etc all cost outrageous amounts of money in the console/windows10 version of the game. The community is mad because they're clearly spending way more money on making content for the store than doing any actual updates for the game. The most we get is something like a new mob every six months...

[–] [email protected] 5 points 5 months ago (1 children)

microtransaction hell

As far as i know the full game is entirely playable without spending a dime more than the price of the game. You can join an infinity of multiplayer servers or play the game solo from start to finish and beyond, and you still get the yearly update which, despite your statement, includes much more than "a new mob every six months".

I personally don't mind that cosmetics and entirely optional non-game-advantaging additional content are paid, as it is what bankrolls the studio to keep pumping out free updates every year. How do you propose they finance this otherwise ?

[–] [email protected] 10 points 5 months ago (2 children)

As far as i know the full game is entirely playable without spending a dime more than the price of the game.

That's not the point, they took something that was free and community-driven and locked it down so you can only install things from the store where everything costs money. Only specific people even have access to make mods in that version.

as it is what bankrolls the studio to keep pumping out free updates every year.

They're not a small indie company. Mojang earns hundreds of millions of dollars per year. They can afford to do something with the game other than pumping out dozens of microtransactions a month. They could optimize the good version of the game but actively choose not to. They promised a proper modding toolkit for the game but never made it because it would harm their paid store. The game practically lives off its modding community and in the last 10 years they've done nothing for them.

[–] [email protected] 5 points 5 months ago

I'd recommend the java version

[–] [email protected] -2 points 5 months ago

I don't know, the bedrock version started in 2011 way before Microsoft bought the studio. It was never free or community-driven, it is cheaper than the Java version, but it doesn't have access to the free modding community. This sounds like a relatively good non-toxic deal to me, either you pay upfront or you suffer the micro-transactions. If you don't have the money, you can still play the full game for a relatively low price.

Your implication that they don't optimize or develop new content for the base game is simply unfounded and proven wrong every year like clockwork.

[–] [email protected] 4 points 5 months ago (1 children)

And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc... I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

Tbh I think a big part of the problem is Mojang's failure to communicate with it's players, less so the lack of features being added.

[–] [email protected] 1 points 5 months ago

I don't know, they have an annual event, affiliate youtubers who distill the news as they come, "leakers" on twitter. You can't really expect a studio to pull a 1.16 every year, but short of that it seems there is no way to please the MC community.