this post was submitted on 01 Jun 2024
538 points (97.4% liked)

Games

31990 readers
2 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.

As smoothly as I can I slide out from behind the bar, toss an ice grenade toward the enemies, and then dash behind a wall. A moment later a boom happens and my foes are frozen. I spot a nearby propane tank, pick it up, and chuck it at them. A second later I shoot it and watch them blow up. On my screen, a notification lets me know I’ve killed enough of these bastards to unlock a new milestone and earned some new crafting materials to make my assault rifle even better. Sweet!

I then remember that the game I’m playing—that lets me do all this and more was built using a modified version of the ancient Doom engine and giggle. This kind of thing happens a lot in Selaco, a game that rarely feels like it’s built on old bones and dated tech, but instead feels like a polished and modern shooter with some slick retro visuals. What’s most surprising about Selaco isn’t that it’s developed in GZDoom, but that it might be one of the best shooters I’ve played in years.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 96 points 6 months ago (5 children)

Triple AAA games are usually very polished. But polish doesn't make games fun. Polish is important with accessibility, and it's easy to see why accessibility is important for a big studio casting a wide net.

But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.

So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).

[–] [email protected] 65 points 6 months ago (3 children)

Triple AAA

I absolutely love AAAAAAAAA games

[–] Zink 23 points 6 months ago (3 children)

Oh you mean the Serious Sam series? Tons of fun!

[–] [email protected] 5 points 6 months ago (1 children)

Ah, the memories... 2001, lan party at a friends house just after we'd turned 18. Way too little sleep, and playing Serious Sam on coop. Good times.

[–] Zink 1 points 5 months ago

I remember being so psyched about the original Serious Sam that I pirated a copy to play right away, and then bought a boxed copy as soon as I saw it in Best Buy.

Hype confirmed!

[–] [email protected] 3 points 5 months ago

Love me Serious Sam. Really wish Croteam wouldn't try to be a AAA studio. SS4 only real issue was it was an optimized mess. Great game mechanics, great levels, great music, great writing and VA work, but uglier and more stuttery then their previous games. They switched to using Unreal Engine for Talos 2, so I'm guessing they prioritized on just making the game rather then trying to make their own game engine, which had previously been a point of pride for them. Really looking for to their future games. Expecting a Talos 2 expansion before a new Sam game, but looking forward regardless.

[–] [email protected] 2 points 5 months ago

distant screaming noises grow louder

[–] [email protected] 4 points 6 months ago

Sounds like dankpods

[–] [email protected] 1 points 5 months ago

"You don't suppose he meant the Camauuuugh?"

[–] [email protected] 15 points 6 months ago (1 children)

Yeah, exactly the same thing at play in the movie industry as well.

[–] [email protected] 6 points 6 months ago* (last edited 6 months ago)

Agreed. I think it’s why TV exploded so much and led to things like Netflix making 1 billion shows a year. Breaking Bad showed people you can get away with deep stories with engaging character development on the home screens imo. Or that’s when I saw the change or awakened to the tide.

Edit. I think we are also seeing it become exactly what it left the movie industry for though. Wonder what our next medium will be they exploit to death with mundane entertainment.

[–] [email protected] 9 points 6 months ago (1 children)

@SkyNTP @IndustryStandard Indie games may be janky, but jank is experimentation, jank is risk, jank is beautiful

[–] [email protected] 2 points 6 months ago

When PUBG was just coming out, it was absolute jank city and I LOVED IT. I was driving a motorcycle and my partner was in the sidecar, and we were suddenly jettisoned into space, apropos of nothing… flat ground.

We laughed but it was also a bit sad, as only about eight other people were left.

We fall down from space and land… and we don’t explode. We don’t even bounce. The motorcycle is on fire. We have taken no damage. We get off the motorcycle and walk away, laughing our butts off.

[–] [email protected] 4 points 6 months ago (1 children)

I believe both are pretty important, at least to me. I highly value accessibility as someone with various disabilities and particularities and limited concentration, a game that is accessible to me is easy to start playing and for any amount of time so I can stop and afk as needed. It also means difficulty and quality of life options and features so I can choose how I want to play and play efficiently at my own pace. However if the gameplay/fun factor isn't there I'm not going to enjoy it regardless. So both are very important in my experience.

[–] [email protected] 2 points 5 months ago

Yeah, I think also worth remembering that people love games that serious gamers consider beneath them. I love indy games but I also understand why AAA games are fun, simple handholding game play is great sometimes.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

Polish = guarantee ?

Tommy:
Let's think about this for a sec, Ted, why do they put a guarantee on a box? Hmm, very interesting.

Ted:
I'm listening.

Tommy:
Here's how I see it. A guy puts a guarantee on the box 'cause he wants you to fell all warm and toasty inside.

Ted:
Yeah, makes a man feel good.

Tommy:
'Course it does. Ya think if you leave that box under your pillow at night, the Guarantee Fairy might come by and leave a quarter.

Ted:
What's your point?

Tommy:
The point is, how do you know the Guarantee Fairy isn't a crazy glue sniffer? "Building model airplanes" says the little fairy, but we're not buying it. Next thing you know, there's money missing off the dresser and your daughter's knocked up, I seen it a hundred times.

Ted:
But why do they put a guarantee on the box then?

Tommy:
Because they know all they solda ya was a guaranteed piece of sh*t. That's all it is. Hey, if you want me to take a dump in a box and mark it guaranteed, I will. I got spare time. But for right now, for your sake, for your daughter's sake, ya might wanna think about buying a quality item from me.

[–] [email protected] 1 points 6 months ago (1 children)

What’s this exchange from? I feel like I’ve seen this somewhere, but maybe not?

[–] [email protected] 4 points 6 months ago (1 children)
[–] [email protected] 3 points 6 months ago

Thank you! I haven’t seen that since the late 90s. Chris Farley was such an incredible man.