this post was submitted on 27 May 2024
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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/godot
 

I want to implement a threaded loading component into my game. I am currently saving all my settings and other level files as bytes externally (meaning not in the res:// folders), as I want to be able to export files and send them to others, so they can use them as well. There is the ResourceLoader.load_threaded_request() method, but that only returns Resources and not PackedByteArrays. As far as I can tell, there is only the FileAccess.get_file_as_bytes() method for importing byte files, which has to run in the main thread (and thus blocking it until the load is complete). Does someone know if I am missing some method here?

EDIT: I have put my fix for this into the comments

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[–] [email protected] 2 points 6 months ago

I have found that this is incredibly fast. Loading files in threads in insane. Here is a demo where Godot loads 456 files, which all together add up to 1.6 GB in size in less than four seconds https://files.catbox.moe/g28op4.webm