this post was submitted on 14 Jun 2023
14 points (100.0% liked)

Godot

6016 readers
149 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 2 years ago
MODERATORS
 

So my problem is that I can't stay committed to one project for more than a day.

It starts with "Wow, I have some idea", I create an empty project, work on it for a few hours, and then quit. I keep repeating this pattern.

I just want to finish something.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Buttons 2 points 2 years ago (1 children)

I've been wanting to try Godot, but haven't even started, so you're better off than me. ๐Ÿ˜‰

However, I plan to start with a series of small demos to teach myself the engine. Make a hello world with a button, make a ball bounce around the screen, make pong, etc. I want to build progressively more difficult demos to teach myself.

What did you get stuck on? Did you hit a particular ~~wall~~ topic you weren't familiar with?

[โ€“] DuckRaGod 2 points 2 years ago (1 children)

Good luck with it, and don't forget to have fun!

I mostly get stuck with the visuals of the game. I've considered buying assets, but I'm one of those people who believe in creating everything in the game.

I enjoy modeling and drawing, but I'm just not as good as I would like to be.

[โ€“] Buttons 2 points 2 years ago (1 children)

I get stuck on the same thing. I think what I'm going to try is:

Choose a visual style that is easy to create assets for, probably 2D, low resolution, etc, and then give myself limited time to produce every asset I need, like 5 minutes for each asset or something. I can polish them later if the game is ever finished. Slay the Spire comes to mind as a game that did this, before the official release there was a time where they were systematically working through the assets and updating a few at a time each update, it was an odd time because all the assets had different levels of quality, but in the end it worked out, and the lower quality assets didn't stop the game from succeeding.

[โ€“] DuckRaGod 2 points 2 years ago

Good luck on that, first time hearing about the Slay the Spire assets thingy it gave me hope. I will try it too thanks.