Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

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founded 1 year ago
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Do the multiplayer nodes essentially just function like if I was using RPCs to sync the properties, or do they have anything more nuanced like some sort of lag compensation?

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I'm making a game in Godot 4 and I have something bound to the B key, problem is that if I press the B key while holding ctrl (sprint in my game) it launches a system shortcut bounded to ctrl + b. How can I stop the game inputs from activating a system shortcut?

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submitted 1 year ago by popcar2 to c/godot
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submitted 1 year ago by mac to c/godot
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submitted 1 year ago by mac to c/godot
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submitted 1 year ago* (last edited 1 year ago) by mac to c/godot
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Originally posted by u/dannygaray60 over on reddit, crossposted here with permission from them

https://www.reddit.com/r/godot/comments/181j0ea/blood_whip_aerial_combo_toziuha_night_order_of/

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GodotCon 2023 Recap (gamedevartisan.com)
submitted 1 year ago by mac to c/godot
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Original post by u/tanakj with the text:

Upgraded to godot 4 just for this feature and I'm loving it

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submitted 1 year ago by mac to c/godot
 
 

Originally posted over on the godot discord by SirWaffle007 with this text:

We're excited to announce the launch of our Godot 4 multiplayer plugin, GD-Sync! We are currently seeking beta testers of all experience levels. Your expertise and input are crucial for the fine-tuning of GD-Sync, ensuring it meets the diverse needs of the Godot community and functions seamlessly across a wide range of projects. Your feedback will directly contribute to enhancing the plugin's features and overall usability.

The beta version of GD-Sync offers the following features:

  • Managed Server Network: Optimised multiplayer servers strategically located across the globe. With servers in North America, Europe, and Asia, we ensure low-latency gameplay no matter where your players are.
  • Lobbies & Matchmaking: Built-in lobbies and matchmaking systems make it easy for players to find and play together. Supports both private and public lobbies with password protection.
  • Custom PropertySynchronizer & NodeInstantiator: Simplify syncing Node properties among clients and instantiate scenes on all clients with a single line of code.
  • Cross Platform: Written entirely in GDScript, GD-Sync functions on all platforms seamlessly.
  • Encrypted Connections: Per-client encryption and IP shielding for maximum data security.
  • Server Statistics: A comprehensive dashboard on our website offers detailed server statistics and player metrics.

For detailed information and to join our beta program, check out https://www.gd-sync.com/. Thank you for your interest and support in making GD-Sync the best it can be!

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submitted 1 year ago* (last edited 1 year ago) by mac to c/godot
 
 

Gif originally posted by u/DaelonSuzuka

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I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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Godot 4 Multiplayer Chat (www.youtube.com)
submitted 1 year ago by mac to c/godot
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Original post by u/Majestic_Mission1682

https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/

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Original post by @[email protected]

https://mastodon.gamedev.place/@luiscarli/111427313134820984

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