Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

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Is there a way to select or level up a skill on a controller?

Select will open the screen to where I can grab a separate mouse and interact with these. I tried holding down select and then the skill button but that didn’t seem to work.

Please note - I’m talking about the 4 skills on the bottom - the ones you’d want to be able to easily select on the fly while in lane.

Thanks.

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The format of these posts is simple: let's discuss a specific game or series!

Let's discuss the Persona series. What is your favorite game? What aspects do you like about it? What doesn't work for you? Are there games that gave you a similar experience? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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Hi, I'm planning to replay SOT,WW,TT. Should I play them on GameCube ,Xbox or PS2? Back in the day I played all of them on PC.But I want to try other versions. I'm looking for the best graphics and feel, Please advise Cheers.

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Absolutely the best way to place this game. Huge props to everyone who worked on this!

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I like to keep track of my games that I have completed, with most of the games it is pretty easy. When the credits roll, I consider them beat, there are a few exceptions of course like Nier, Resident Evil 2 etc. What I struggle with are fighting, racing games and 4x games. I enjoy these genres, but I don’t know what is “satisfactory” amount that would make me think that I played these games to completion.

Some examples:

  • Guilty Gear Strive (or any fighting games that are not Mortal Kombat, injustice or SF6)
  • Civilization 6
  • Project Cars
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Alternate video link to Invidious (YouTube without using YouTube directly): https://yt.artemislena.eu/watch?v=dH1ErhJa3Qo


Banjo Kazooie Gitlab (Source Code): gitlab.com/banjo.decomp/banjo-kazooie


Additionally a written article posted here at discussion:

https://www.nintendolife.com/news/2024/08/banjo-kazooie-is-the-latest-n64-game-to-be-fully-decompiled

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Half-Life 2 отримала повний український дубляж. Українізатор Half-Life 2 створений Skynet UA за допомогою штучного інтелекту (ШІ). Half-Life українською у Steam.

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Game Information

Game Title: Tactical Breach Wizards

Platforms:

  • PC (Aug 22, 2024)

Trailer:

Developer: Suspicious Developments

Review Aggregator:

OpenCritic - 87 average - 100% recommended - 12 reviews

Critic Reviews

Eurogamer - Matt Wales - 5 / 5

Suspicious Developments' latest builds a witty, wonderfully generous adventure around a smart, rewarding, and endlessly imaginative turn-based tactics core.


Guardian - Rick Lane - 5 / 5

Guide a mismatched team including a Navy Seer and a necro-medic through this smart, funny, and resolutely empathetic espionage thriller


Try Hard Guides - Erik Hodges - 10 / 10

Tactical Breach Wizards uses great writing, genuinely well-executed humor, and subversive takes on genre gameplay and pairs it with a super unique setting to make what is one of my favorite new titles.


Shacknews - Josh Broadwell - 9 / 10

Tactical Breach Wizards is one of the cleverest and most enjoyable tactics games I've played in a long old time. A handful of useful features remove some of the genre's most frustrating pain points, and the forgiving structure lets you experiment with all manner of off-the-wall solutions, even if there really is just one ideal path forward. It's a blueprint for how tactics games should be designed, and I can't wait to dive back into it again.


PC Gamer - Harvey Randall - 88 / 100

Tactical Breach Wizards review: Excellent turn-based tactical combat wrapped up in a joyful, tightly-written story.


Paste Magazine - Elijah Gonzalez - 8.7 / 10

While I wish it was a tad more punishing, I still had a blast orchestrating complicated turns that involved teleporting allies across the map, utilizing diverse powers, and, of course, knocking hapless cronies out windows. But, perhaps its greatest accomplishment is how it escapes the inertia of countless other modern war games that feel like the product of the military-industrial complex. I guess all it took to avoid these tropes was not being in the back pocket of the US armed forces, a bit of empathy, and a guy who looks like Gandalf with a magic-infused M16. Who knew?.


God is a Geek - Mick Fraser - 8.5 / 10

My ultimate takeaway from Tactical Breach Wizards is that I simply didn't expect it be so refreshing.


GameSpot - Alessandro Barbosa - 8 / 10

Tactical Breach Wizards deftly blends deep tactical gameplay that rewards experimentation with sharply-written dialogue and characters bursting with personality


IGN - Jarrett Green - 8 / 10

Tactical Breach Wizards is full of magical charm, with inventive skills and characters that make it hard not to get entranced in its spell.


Slant Magazine - Steven Scaife - 4 / 5

Luckily, though, you’ll spend much of Tactical Breach Wizards in the heat of battle, and that’s where it functions best. Few of the scenarios are difficult, and intentionally so; the game is less about raw challenge than having you experiment in pursuit of efficiency and style. Many of the optional, more difficult objectives encourage you to squeeze 15 actions into a single turn or complete a map without letting the enemy ever fire a shot, which means constantly refreshing your actions and movements several times per turn. Even when the characters are patiently waiting their turn, there’s always a remarkable sense of speed to Tactical Breach Wizards.


TechRaptor - Austin Suther - 8 / 10

Tactical Breach Wizards delivers a fresh and addicting tactical experience. Using an array of awesome spells, there are limitless ways to complete the mission, making for a very inventive experience.


Rock, Paper, Shotgun - Nic Reuben - Unscored

Layered challenges, unhinged abilities, and generous tools to support wild experimentation combine with brilliant, laugh-out-loud funny writing. A tactics game that's as welcoming to newcomers as it is rewarding for genre aficionados. What an absolute treat.


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Square Enix uses the bastardized American pronunciation "man-nuh" for the English dubs, which is not incorrect, but the original pronunciation is "maw-nuh"

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

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cross-posted from: https://awful.systems/post/252151

Hypnospace Outlaw is that funny meme game with the pizza dance. it’s also a leftist parody of the California Ideology and some of the factors that led to the bursting of the dot com bubble. crucially, it’s also a whole lot of fun to play — it’s a very good point and click mystery adventure that takes place on a faithfully rendered and authentic-feeling version of a networked computer in the 90s, crafted by someone who absolutely knew what they were doing with the time period and aesthetic.

above all, it’s one of the better cyberpunk games I’ve played, though I can’t really explain why without spoiling the ending. Hypnospace Outlaw can be finished fairly quickly, so I encourage anyone who hasn’t to give it a play or at least watch a playthrough from a non-annoying YouTuber. ending spoilers follow:

Hypnospace Outlaw ending spoilersit goes without saying that sleeptime computing in Hypnospace is a limited and janky but still revolutionary brain-computer interface, and in effect what you’re doing during the whole game is a precursor to netrunning. in fact, Hypnospace in general is a perfect prelude to a Gibsonian cyberpunk dystopia.

as demonstrated in the last chapter of the game, sleeptime computing tech is fatal when pushed beyond its limits, as Merchantsoft demonstrated like only a short-sighted and greedy startup in 1999 could. Dylan even spends 20 solid years blaming a hacker for the lives he took fucking with tech he barely understood. the tech behind sleeptime computing is most likely outlawed after 1999, or its use is at least heavily stigmatized.

at the same time, the promise behind Hypnospace remains alluring as fuck. in the last chapter of the game, you join up with a nostalgic effort to archive all of Hypnospace from the cache memory in your repaired moderator headband. the allure goes beyond nostalgia though: with the 90s ideas stripped away, even a janky BCI is incredibly useful. you can imagine high-frequency traders, drone pilots, and similar assholes being particularly interested in the illegal tech that replaces sleep with the ability to very efficiently do their jobs 24/7. cyberdeck tech being strictly regulated and only available to high-level corpos and obsessed hackers is a key component of classic cyberpunk.

and hey, while we’re on the topic of the worst people in the world adopting illegal tech, did you finish the (excellent) M1NX and Leaky Piping side plots? cause if you did, you’ll know that sleeptime computing doesn’t actually let you sleep — it severely limits the amount of time you spend in REM sleep, but users don’t realize that because they’re still physically resting. so those high-frequency traders, drone pilots, and other assholes who’ve adopted habitual sleeptime computing use are also slowly going insane from a lack of REM sleep, and chances are they don’t know it because all the evidence was released right before the Mindcrash

in short, these are all the precursor chemicals you need for a cyberpunk future.

the game’s author, Jay Tholen, is currently in progress on its sequel, Dreamsettler. I can’t wait for more good cyberpunk.

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[alt text: a screenshot from an unspecified Mario game. In the screenshot, Bowser is standing behind Donkey Kong, and Donkey Kong has a dramatic expression with eyes closed and mouth wide open like he is yelling or groaning.]

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