Video clip of the comment and aftermath during discussion (via twitter): https://x.com/Acyn/status/1851085909435039789
"Are you a supporter of Hamas?"
"Are you a racist, violent person inciting violence against me?"
Video clip of the comment and aftermath during discussion (via twitter): https://x.com/Acyn/status/1851085909435039789
"Are you a supporter of Hamas?"
"Are you a racist, violent person inciting violence against me?"
Yeah, what happened. They take it down?
So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.
Oh, I meant to mention the map, I know a lot of people take issue with it. It's certainly unusual and makes hundred-percenting item collection challenging. There are some maze-like areas with different levers you have to pull in certain orders that I'm undecided if they were improved by having less information.
Definitely a point of contention though, to say the least.
With dynamic pricing, ad partnerships, add-on fees, etc., terms like "cheapest" mean nothing to me. Which, I assume, is why the word is in quotes in the headline to begin with.
I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I'm generally a sub-$20 patient gamer, but this is one I'll be getting sooner. I'll still probably wait for the holiday season to see if it drops down at all because I've got plenty to keep me busy in the meantime.
I loved it. I've since also played 100+ hours of Elden Ring and some other challenge-heavy games like Hollow Knight - I've thought about going back to Bloodborne with some experience under my belt because it really is a great game. But for me it feels like a lot to start over (and as much as I hate to be an fps snob, they never released a next-gen update and playing a game like this in 30 fps is a turn-off).
If I may, I'd recommend starting with the Demon's Souls remake if you're interested. Bloodborne was the first Souls game I ever played, and it was quite punishing. I got quite far and greatly enjoyed parts of it, but it was my experience that it was extraordinarily challenging for a newcomer. Among all the Souls and Soulslike games, BloodBorne is intended to be played aggressively, which is not a good starting point in my opinion.
It was actually Returnal that taught me how to approach challenging games, i.e., almost like a puzzle game in how you try new things to break through impasses. That being said, I also found the Demon's Souls remake to be a much more forgiving entry point, especially if you play as a magic caster. MP is limited so you still need to engage in melee, but magic is a powerful tool to play things safe if you play smartly.
It's also just a fantastic game with great level design. I actually kind of like the segmented levels with a central hub.
Gris is a no-brainer if you haven't played it. Fundamentally simple puzzle-platformer, but one of the most beautiful and emotionally evocative games I've ever played. Nearly every frame of this game is a work of art, and the wonderful score by Berlinist complements the gameplay perfectly, directly and indirectly.
Aside from Return to Monkey Island - never played any of them - the rest is pretty meh for me.
I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn't make me repeat it, and 10% feeling frustrated for the same reason but on the other side.
The same core issues affected the bosses too. I didn't feel like the game earned my dedication to "solving the puzzle" the way games like Elden Ring and Returnal do.
Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.
spoiler
By the time they were trying to chase down the last compass, they'd garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays...how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.
I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.
While that was going on though, I did play Animal Well all the way through ("layer 1" anyway), and that was extraordinary fun.
Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it's getting today.
Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.
My country's aptitude for remaining entirely unmoved by preventable tragedies that utterly upend political trajectories in other nations has become one of our most globally defining traits.