teawrecks

joined 1 year ago
[–] [email protected] 3 points 6 days ago (2 children)

I always assumed it was his nickname from when he worked at the creamery.

[–] [email protected] 2 points 6 days ago

Honestly, it's just a matter of knowing this list:

  • CPU
  • RAM
  • motherboard
  • GPU
  • hard drive
  • case
  • power supply

And roughly how they should fit together.

But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they're compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it's just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn't power on, THAT'S when you start learning...

But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Hah. Tactfully copied to disk intact*

[–] [email protected] 6 points 1 week ago (2 children)

Since btrfs uses Copy on Write, as long as the data makes it onto disk in tact, any further btrfs operations on the data will be safe against sudden power loss. It might need the opportunity to repair some stuff once power is restored (scrub), but the data (and metadata) should still be there and recoverable, not left in some partial state that can't be resolved.

[–] [email protected] 6 points 1 week ago

Animal Well and Outer Wilds come to mind.

[–] [email protected] 1 points 1 week ago

Welcome to the party.

[–] [email protected] 3 points 1 week ago

Just went back and played the Witcher 3 Blood & Wine expansion. The main questline was really awesome! Many of the side quests feel like busy work, but some are good.

Tis the Halloween season, so I'm now playing Amnesia: The Bunker. It offers a new gameplay flow from their past, more linear games. Past games are more: here's an area with its own monster and a puzzle, solve the puzzle to get through this area. The Bunker (so far) is more: there are several areas with puzzles, but the whole time there is a monster living in the walls that you have to be careful not to alert. Makes it feel more sandboxy and freeform, I'm digging it.

[–] [email protected] 7 points 1 week ago (1 children)

Yet you're describing 99% of internet users, so...

[–] [email protected] 95 points 1 week ago (2 children)

In the last 10 years there has been a seemingly noteworthy uptick in hardware bugs in both intel and amd CPUs. Security researchers find and figure out potential attack vectors that rely on these bugs (ex. Specter/Meltdown). Then operating systems have to put workarounds in their kernel code to ensure that these hypothetical attack vectors are accounted for, at the cost of performance and more complicated code.

Linus is saying how annoyed he is with all this extra work they have to do, resulting in worse performance, all to plug vulnerabilities that we've never actually seen any real attackers use. He's saying instead we should just write the code how it should be, and if the hardware is insecure, let it be the hardware company's problem when customers don't use the hardware.

The problem is, customers will continue to use the hardware and companies who need a secure OS (all of them) will opt to not use Linux if it doesn't plug these holes.

[–] [email protected] 2 points 1 week ago (2 children)

I feel like the end goal has always been the incentive for me. I learned to build a PC because, if I wanted to play the games I wanted, there wasn't another option. I still do always enjoy the process of putting it all together, but I'm always ready to have it all working, booted, and put to use (if not just so I can be relieved that I don't need to RMA anything, hah).

If the end goal isn't something that interests you, then maybe it's just not worth doing it.

[–] [email protected] 0 points 1 week ago

*Besides the ones your instance has defederated from

[–] [email protected] 6 points 2 weeks ago (1 children)

I can't fault them for not making such a niche product at a large enough scale to make them readily available and cheap. I know we've become accustomed to that from other larger companies, but for a small company, that's either very risky or just not an option. So they just design cool stuff, make just enough so that they know they can safely sell them all and thus make a predictable ROI, and move onto the next cool thing. No pressure for growth or satisfying every potential customer. Sounds like the dream.

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