And some mods are easily portable to OpenMW, depending on how they're implemented. I fixed a simple Mana Regen mod just by checking that its scripts were modifying the right variable. The mod editor built into OpenMW is as user friendly as any mod tool I've ever used.
sodiumbromley
joined 1 year ago
Haven't seen someone even reference a MUD in probably five years. I don't doubt there are a lot of them still running but I couldn't even guess what that scene looks like these days.
Alexa, set a timer for ten years and call it "watch another two hour long lore explanation"
I love shadow of Mordor but the randomized loot of Shadow of war left me constantly optimizing trash loot and I fell off after like four hours
Boltgun is on my wish list. How long is it?
I'm in act 2 of Midnight Suns. It makes a bad first impression, but once you get into the progression loops, it's a good time.
I don't know where their feature list is anymore, buy I do recall a dev update where they said they had plans to incorporate MWSE or MWSE compatibility into the engine natively. The roadmap had that as a far-future after all native implementations were complete, so time will tell.