salieri

joined 1 year ago
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[–] [email protected] 1 points 4 months ago (1 children)

Bingo, yes this is the same issue for what they say. I am connected through DisplayPort though on all my screens. Shame that it is not being worked on but from my testing I assume that when steam moves proton to support wayland natively it will be fixed. Thanks for the info, very interesting!!

[–] [email protected] 1 points 4 months ago

Its one of those stylized games where i can not choose resolution, only fullscreen or borderless. And when i choose borderless the screen goes to a small 1080p window.

[–] [email protected] 1 points 4 months ago (1 children)

Thanks for the input! I tried it but no luck, the black blocks are still there and it still renders on 16:9. Thanks though!!

[–] [email protected] 1 points 4 months ago

Yes i read that in the documentation but for some unkown reason if i omit either the lowercase or the uppercase the game won't even start! Only the gamescope instance.

[–] [email protected] 3 points 4 months ago

I'm running with the mesa drivers on version Mesa 24.2.0-devel. After some tinkering around it seems its a combination of things and gamescope fixes the black blocks but it still won't render in ultrawide, so I'll just stick with wine and lutris for now which seems to work fine.

Thanks for the help!!

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (7 children)

I think you are correct assuming it's an issue with proton not supporting wayland as if i try to use lutris proton still doesn't work but wine does and so does with gamescope.

I'm trying to use gamescope now as you and the other comment have mentioned but I'm having the issue with this command, if you could help me:

gamescope -w 3440 -h 1440 -W 3440 -H 1440 %command%

It creates a window of the appropriate size but the game is still in 16:9 (Without the black blocks issue, which is already a win, but i'd prefer it to be ultrawide too).

Thanks for the help!!

EDIT: Just tried it with Lutris but it seems to also not work even with their setup on proton. So it might be a them thing. For now I'll just use lutris to play on wine directly.

 

Hi all!

I've recently come across an issue with launching games from steam. For now I've seen it happen on two games (or rather demos): Crow Country and Sophonce. They launch fine but have some flickering black blocks on the screen that make them unplayable. Here are some images:

https://pasteboard.co/qXH4H5gm7sIS.jpg

https://pasteboard.co/7k9XM394Zlsi.jpg

https://pasteboard.co/6vPC8GYxhHu8.jpg

This only happens when they go full-screen and on wayland, on X11 works fine. I've tried many versions of proton including eggroll variants.

The games work fine when launched with wine without steam in the middle if i do wine <game.exe> . If i do it this way the games detect that I'm running on an ultra-wide screen and play as such but through steam they stay on 16:9 instead.

My system:

Os: Nobara 40
Kernel: 6.8.12-200.fsync.fc40.x86_64
DE: Gnome 46.2
CPU: AMD Ryzen 7 7800X3D (16) @ 5,05 GHz
GPU 1: AMD Radeon RX 7900 XTX
RAM: 32GB

Any help is appreciated,

Thanks!

[–] [email protected] 1 points 6 months ago

Yeah after seeing this and another very detail answer it looks line my settings are too demanding and that is causing a slowdown. Since i do direct playing on everything i might just turn them down for the one friend who seems to be always on the weirdest player that needs transcoding. Thanks all!!

[–] [email protected] 0 points 6 months ago (3 children)

I don’t know where you’ve bought your N100 but i think it shouldn’t be able to do that. I have one too and it cant do even one 4k 10bit HDR transcode.

As i see in the results from the benchmarks we’ve gathered (here: https://gist.github.com/ironicbadger/5da9b321acbe6b6b53070437023b844d), my experience seems to be the common one.

While de N100 is a great value and low energy processor for a jellyfin server (especially if you direct play everything as is my case), I think if the objective is 4k hdr 10bit it will fall short as in my experience it usually transcodes at 8-9fps.

[–] [email protected] 3 points 6 months ago (1 children)

Seems to have the same issues as the other software. After digging for a while seems that AMD changed the way their driver works for RDN3 cards and the zero rpm “feature” is not exposed yet to the kernel. There are some issues tracking progress but as far as i can tell AMD isn’t prioritizing the issue so who knows when this will be fixed…

In one of the gh issues someone fixed it by bypassing the vrm connector directly to the motherboard. In their model it was doable without having to disassemble anything. I don’t feel comfortable doing that so for now the only thing to do is wait…

Thanks anyways though!!

 

Hi all!

I have an RX 7900 xtx AMD graphics card and by default it is enabled. In windows it is easy enough to disable through the adrenaline software but there is no such thing on Linux.

So far I've tried with both corectrl (1.3.11) and lact (0.5.4) and with lact i have been able to edit the fan curve but that only takes effect after the threshold of the zero rpm, which is annoying.

If it's of any help, my model is the sapphire vapor-X.

Thanks in advanced!!

[–] [email protected] 1 points 6 months ago

I see, i will take a look a it thanks!!

 

Hi all!

I’ve recently bought new components for my pc but i miss calculated what would fit in my current case (by about one or two millimeters). I have the arctix liquid freezer iii 280 which doesn’t fit in my current corsair crystal 570x. The problem was that the ram didn’t fit on the mb because it hit the fans below the radiator (top mounted).

I’ve looked into the fractal cases and the torrent seems the best bet but it also looks like it was designed for air cooling and putting the 280 radiator in the front defeats the purpose. I’ve also considered the North XL but im unsure if everything will fit with the top mount. I’m looking at Fractal cause i saw good reviews from GN but i’m open to everything!! (If it has a white variant even better:))

I previously researched and thought everything would fit so i kinda lost some faith in myself regarding this.

Any suggestions are welcome,

Thank you so muuch!!

[–] [email protected] 2 points 10 months ago

Hi, I loved the new spider-man movies and also always loved the character. I would love to play Spiderman remastered these holidays!! Thank you for the giveaway OP!! Happy Holidays to everyone too!

[–] [email protected] 1 points 11 months ago (1 children)

yeah i agree, the biggest problem for me in JRPGs is that i just don't have the time and sometime the attention span to keep playing. This one for now it’s working, although i’ve only played for a couple of hours.

 

I find myself trying to stream a heavy movie, on a local network but it transcodes it due to the original file exceeding maximum bitrate. I've checked the settings but the only one which seem to control this is set at 0 which is unlimited (i guess). Is there any way to bypass this limit if so? The overall bitrate of the movie in question is 65Mb/s Thanks.

 

Hi all, i'm having issues configuring prowlarr to use the qbit torrent downloader. I have everything setup in a docker container as such:

version: "3.2"
services:
  qbittorrent:
    container_name: qbittorrent
    image: linuxserver/qbittorrent
    logging:
      driver: json-file
    ports:
      - 4666:4666
      - 8082:6881
      - 8082:6881/udp
    environment:
      - WEBUI_PORT=4666
    volumes:
      - /docker/appdata/qbittorrent:/config
      - ./data:/data
  radarr:
    container_name: radarr
    image: cr.hotio.dev/hotio/radarr:latest
    restart: unless-stopped
    logging:
      driver: json-file
    ports:
      - 7878:7878
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Amsterdam
    volumes:
      - /etc/localtime:/etc/localtime:ro
      - /docker/appdata/radarr:/config
      - ./data:/data
  sonarr:
    container_name: sonarr
    image: cr.hotio.dev/hotio/sonarr:latest
    restart: unless-stopped
    logging:
      driver: json-file
    ports:
      - 8989:8989
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Amsterdam
    volumes:
      - /etc/localtime:/etc/localtime:ro
      - /docker/appdata/sonarr:/config
      - /data:/data
  bazarr:
    container_name: bazarr
    image: cr.hotio.dev/hotio/bazarr:latest
    restart: unless-stopped
    logging:
      driver: json-file
    ports:
      - 6767:6767
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Amsterdam
    volumes:
      - /etc/localtime:/etc/localtime:ro
      - /docker/appdata/bazarr:/config
      - ./data/media:/data/media
  prowlarr:
    image: cr.hotio.dev/hotio/prowlarr
    container_name: prowlarr
    ports:
      - 9696:9696
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Madrid
    volumes:
      - /docker/appdata/prowlarr:/config
    restart: unless-stopped
  sabnzbd:
    container_name: sabnzbd
    image: cr.hotio.dev/hotio/sabnzbd:latest
    restart: unless-stopped
    logging:
      driver: json-file
    ports:
      - 8080:8080
      - 9090:9090
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Madrid
    volumes:
      - /etc/localtime:/etc/localtime:ro
      - /docker/appdata/sabnzbd:/config
      - ./data/usenet:/data/usenet:rw
  jellyfin:
    container_name: jellyfin
    image: linuxserver/jellyfin
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/Madrid
    volumes:
      - /docker/appdata/jellyfin:/config
      - /etc/localtime:/etc/localtime:ro
      - ./data/media:/data/media
    ports:
      - 8096:8096
      - 8920:8290
    restart: unless-stopped

I can open localhost:4666 in firefox and see the qbit web interface. When i go to the prowlarr interface and try to connect to it the field for the adress goes red and says: unable eto connect tot qBittorrent. The logs say:

prowlarr     | [v1.7.4.3769] System.Net.Http.HttpRequestException: Connection refused (localhost:4666)
prowlarr     |  ---> System.Net.Sockets.SocketException (111): Connection refused
prowlarr     |    at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
prowlarr     |    at System.Net.Sockets.Socket.g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken)
prowlarr     |    at NzbDrone.Common.Http.Dispatchers.ManagedHttpDispatcher.attemptConnection(AddressFamily addressFamily, SocketsHttpConnectionContext context, CancellationToken cancellationToken) in ./Prowlarr.Common/Http/Dispatchers/ManagedHttpDispatcher.cs:line 331
prowlarr     |    at NzbDrone.Common.Http.Dispatchers.ManagedHttpDispatcher.onConnect(SocketsHttpConnectionContext context, CancellationToken cancellationToken) in ./Prowlarr.Common/Http/Dispatchers/ManagedHttpDispatcher.cs:line 307
prowlarr     |    at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
prowlarr     |   
***
End of inner exception stack trace
***
prowlarr     |    at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
prowlarr     |    at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.AuthenticationHelper.SendWithAuthAsync(HttpRequestMessage request, Uri authUri, Boolean async, ICredentials credentials, Boolean preAuthenticate, Boolean isProxyAuth, Boolean doRequestAuth, HttpConnectionPool pool, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.DiagnosticsHandler.SendAsyncCore(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.DecompressionHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
prowlarr     |    at System.Net.Http.HttpClient.g__Core|83_0(HttpRequestMessage request, HttpCompletionOption completionOption, CancellationTokenSource cts, Boolean disposeCts, CancellationTokenSource pendingRequestsCts, CancellationToken originalCancellationToken)
prowlarr     |    at NzbDrone.Common.Http.Dispatchers.ManagedHttpDispatcher.GetResponseAsync(HttpRequest request, CookieContainer cookies) in ./Prowlarr.Common/Http/Dispatchers/ManagedHttpDispatcher.cs:line 110
prowlarr     |    at NzbDrone.Common.Http.HttpClient.ExecuteRequestAsync(HttpRequest request, CookieContainer cookieContainer) in ./Prowlarr.Common/Http/HttpClient.cs:line 171
prowlarr     |    at NzbDrone.Common.Http.HttpClient.ExecuteAsync(HttpRequest request) in ./Prowlarr.Common/Http/HttpClient.cs:line 70
prowlarr     |    at NzbDrone.Common.Http.HttpClient.Execute(HttpRequest request) in ./Prowlarr.Common/Http/HttpClient.cs:line 137
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrentProxyV2.IsApiSupported(QBittorrentSettings settings) in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrentProxyV2.cs:line 35
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrentProxySelector.FetchProxy(QBittorrentSettings settings) in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrentProxySelector.cs:line 83
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrentProxySelector.&lt;>c__DisplayClass7_0.b__0() in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrentProxySelector.cs:line 78
prowlarr     | 
prowlarr     |    at NzbDrone.Common.Cache.Cached`1.Get(String key, Func`1 function, Nullable`1 lifeTime) in ./Prowlarr.Common/Cache/Cached.cs:line 99
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrentProxySelector.GetProxyCache(QBittorrentSettings settings, Boolean force) in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrentProxySelector.cs:line 78
prowlarr     | 
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrentProxySelector.GetProxy(QBittorrentSettings settings, Boolean force) in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrentProxySelector.cs:line 61
prowlarr     |    at NzbDrone.Core.Download.Clients.QBittorrent.QBittorrent.TestConnection() in ./Prowlarr.Core/Download/Clients/QBittorrent/QBittorrent.cs:line 209
prowlarr     | 
prowlarr     | 
prowlarr     | 
prowlarr     | [Warn] ProwlarrErrorPipeline: Invalid request Validation failed: 
prowlarr     |  -- Host: Unable to connect to qBittorrent 

I've tried looking for help online but i haven't found much so some help would be appreciated.

Thank you!

 

Hi,

I remember reading that lemmy.world defederated from the exploding heads instance (rightly so imo), but now i’m seeing their posts on my feed.

Did the hack from the other day affect the defederation? is this a bug or something i have to change the settings of?

Thanks.

 

With all this migration i’ve been inspired to start self hosting some services.

I am looking for a mini pc to ideally run linux and host a media server with radarr and sonarr, pihole and some other stuff as i start getting more into self hosting.

Any recommendations / experiences that you can give? Or some general guidelines on what i should look for or things to avoid.

Thank you!!

 

Hi all!

Instead of having the monthly reports as the pined post of the community I feel it would be better to have some sort of compendium of guides to help newcomers or the general userbase to delve deeper into Switch emulator, for example the basics: How to set up the emulator, brief explanation of the settings, how does EA work, etc..

Also maybe some guides on modding or other useful resources to help contribute to the project. I don't know things like that.

I'm open to suggestions! Which web content helped YOU get started / go deeper into the world of Yuzu?

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