relic_

joined 1 year ago
[–] [email protected] 5 points 3 weeks ago

Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.

The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.

[–] [email protected] 17 points 3 weeks ago (2 children)

The challenge is that AI for a video game (even one fixed game) is very problem specific and there's no generalized approach/kit for developing AI for games. So while there's research showing AI can play games, it's involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn't even touch the compute requirements.

There's also the problem of making AI players fun. Too easy and they're boring, too hard and they're frustrating. Expert level AI can perform at expert level, which wouldn't be fun for the average player. Striking the right difficulty balance isn't easy or obvious.

[–] [email protected] 11 points 1 month ago* (last edited 1 month ago)

This is the real issue. Companies/shareholders won't accept stable profits, so they will do anything possible to increase profits. AD-free subscriptions will be a thing of the past in the next 10 years and we will be right back to cable. Bundled subscriptions with cancellation terms and ads.

I also need to also underscore that the vast majority of profits are NOT going to the people who actually create the content, so these increases are just lining the pockets of shareholders and executives.

 

Can anyone that's using the new rewritten android mail app comment if it has the tracker blocking like it does on desktop and iOS? If not are there any plans for this?

[–] [email protected] 4 points 8 months ago (1 children)

I won't aim to change your mind but I'll add that one of the reasons they're so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn't the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.

Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.

[–] [email protected] 2 points 8 months ago (4 children)

Worth mentioning it's actually quite small by mass (only 1% or so of what goes in), but only a few places actually separate out those isotopes.

[–] [email protected] 3 points 8 months ago (1 children)

You gain brouzouf...

[–] [email protected] 2 points 8 months ago

Late to reply but the issue was fixed.

[–] [email protected] 4 points 8 months ago

Just sent my logs, thanks

[–] [email protected] 9 points 8 months ago (9 children)

Doesn't work for me at all on Ubuntu, but nice to see they're finally getting a Linux client out.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago) (3 children)

Is there enough gear/experience to just skip the open world stuff? It wasn't clear to me when playing if I would hit a wall and needed to grind on the open world to progress.

[–] [email protected] 1 points 8 months ago

Yeah your understanding about the towers is correct. I don't think it's inherently bad, I've even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.

 

I've never played the OG FF7 but I loved Remake. Beautiful environments, great music, story, and characters. I rarely pick games back up after finishing them, but I finished remake twice.

I was really excited to play Rebirth, especially after seeing the all the great reviews, and wow what a let down. The graphics are downgraded, the story is filled with Ubisoft style open world bloat, loaded with pointless minigames. It felt like SE tried to pad out the game with as much time wasting garbage as possible. I put the game down shortly after reaching the second area and haven't felt compelled to come back.

Does the game improve at all later? Is it worth pushing through?

[–] [email protected] 6 points 8 months ago (1 children)

This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?

The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn't be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.

view more: next ›