macmacfire

joined 1 year ago
[–] [email protected] 2 points 1 year ago (1 children)

When power levels of the degree of modern TTRPGs are expected of characters, D&D sort of becomes a game all about your options and which you choose when. If certain characters have inherently MORE options to pick from in such a setting, that means they are essentially objectively better by default.

[–] [email protected] 4 points 1 year ago (1 children)

Also, “martial” in this case specifically refers to Fighters, Barbarians, and Rogues.

Don't discount Monks! They're generally regarded as the worst class in the game, as they're essentially fighters that deal less damage in exchange for a resource that lets them use cool abilities...for a short time. Yeah, I know they're technically? magical, but they function and present as a martial class, poorly at that.

The disparity is choice and impact. Because of their lack of choices, it can seem difficult to have an impact on the game, mechanically. A good DM can make up for this in a variety of ways, but when you’re just looking at the rules or white-rooming a character, the problem does tend to become a bit obvious…if overblown.

Also don't discount, being able to play out-of-combat scenarios. Casters get utility like Pass Without Trace, Spider Climb, Prestidigitation, Friends, and then the fact that most of them are charisma-based for some strange reason, which is THE out-of-combat stat. I know my suggestion in particular doesn't really address that, and is more focused on the more-abilities and/or allowing interesting choices part that you mention after that, but I do absolutely want things like 3.5e's Moment of Perfect Mind, and whatnot.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Oh don't get me wrong, I know full well that martials need out of combat utility, but I mention in the post this idea has the braindead-beating-a-dead-horse idea of giving maneuvers to all martials sort of baked in, and of course there absolutely should be passive and active out-of-combat bonuses included in that. But the other biggest problem with martials is that they have no options, no clever ideas, no utility, even in combat. Honestly using cleric as an example is kind of cheating because Cleric is generally considered to be very OP, but I see what you're saying.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I like your thinking. Also have you read the most recent playtest? In it second wind is the limit break resource, at later levels they can use it to ad to skill checks and gain extra movement without provoking opportunity attacks, in addition they have weapon mastery properties that are control oriented.

I haven't! Nice to know I'm having similar ideas, I suppose, though this has a much different execution.

If you’re interested though, I was thinking about rewriting a samurai class that was effectively fighter fueled by ki with eldritch invocations. It was a little too powerful in it’s last build but faired just fine alongside the other classes I made for the game it was played in.

Hm, that is pretty neat. Though I think it would work better as a monk subclass, I do want more "pseudo-this-other-class" subclasses, especially for martials.

[–] [email protected] 9 points 1 year ago (8 children)

The Roaches. I can simply kill the person. I could claim insurance for the damage caused by the roaches.

[–] [email protected] 6 points 1 year ago

Aren’t spell ingredients made meaningless by the focus

Not spell components that are consumed. Also, I'll just leave this post of mine here.

[–] [email protected] 2 points 1 year ago (1 children)

Hm. How much of a nerf would it actually be? Not really all that sure, and I suppose if Undead are so much weaker for some reason it would make sense(still silly and weird though, like you said).

[–] [email protected] 2 points 1 year ago

I can sort of understand - a lot of players unfortunately just kinda wanna roll dice and kill monsters. I say, though, that if that's what you wanna do, play a martial. (Note: I fully realize the way martials are designed is still bad and they absolutely need to be able to do more than just hit things, but as of their current design my point stands.)

[–] [email protected] 2 points 1 year ago (1 children)

Ha, you like to pretend you are charismatic and able to establish relationships or push social progress - but it is merely a simulation with blinking lights...

[–] [email protected] 1 points 1 year ago

But then why not, as briefly mentioned in the post, just make it a heritage instead? It would make more sense in general anyway. As I was looking I also saw at LEAST two other "back-from-the-dead" backgrounds, so there wouldn't even really be anything lost.

[–] [email protected] 2 points 1 year ago (1 children)

just tick a box when you’ve got a half-upgrade

Really? They went with the most obvious and lame solution? Damn.
I do like the suggestion of restricting the boost the same as or similarly to skills, but regardless you're right - one is going to come across some sort of issue no matter how you do it, because they didn't design the game with that in mind. Perhaps it's the only glaring symptom of this change being sort of a last-minute get WOTC-off-our-backs?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (3 children)

All of these changes are honestly great IMO. They're mostly renaming, and as mentioned somewhere else ITT, it's clearly because of WOTC being absolute hacks with their licensing; Consequently, though, it makes all of the language so much more...natural. Clear, even. The few mechanical changes I'm sure will be well-received(dunno about the wish one, but the new ideas for genies, attribute modifiers instead of ability scores and ESPECIALLY removal of alignment are just good), so I think it's actually going to be a huge improvement, even if it was only out of necessity.

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