laleyou

joined 9 months ago
[–] [email protected] 3 points 3 months ago

Bit of a quiet week for me, It's hard to enjoy games the way I like when half such thoughts get cut off by 'you need to make games'.. so it's read typescript textbook dot dot employ some strategy dot dot for me. will get the conspiracy of lemurs going to multitask a bunch of games once I can put that behind me but am tiding over upholding Trimps for now (help?) Non incrementally this week, Sylvie released funeral song for the Elemental lords.. I played this for about two and a half days, toying lightly with the mechanics. If you are at all interested in platformers or specifically if the rule of elemental lords preventing your health sounds like a plausible theory... then your line to cashing in a positive comment is clear.

[–] [email protected] 5 points 3 months ago* (last edited 3 months ago) (2 children)

I think the real answer is your own memory.. I hope that doesn't sound too ridiculous but yea trawling around any way you can think and remembering to some extent for later is the way to go... can add I was lucky to find this japanese wiki which is quite detailed if you could read it https://w.atwiki.jp/clickeridle, I also can say because you'd never know there are some being made in minecraft on the hypixel server's housing feature, the archivism aspect of that is the concept for a nightmare for sure but if the idea of a mariomaker esque incremental engine in minecraft feels like a good artstyle to look at then go for it. as a say most of them get deleted so its only memories to me.... oops for answering what are the most obscure sources you know but that is what makes sense to me to say

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago)

So, this week I played some more active games- I went back to Generator incremental where I had reached this layer that involves upgrades that require your basic resource to be in the negatives and you have to use the resets to switch it around.. this is one of many special features in the game however it's on roblox which i am not so familiar with and did get my progress deleted at one point... still it exists in my mind as like this slightly crazier Dodecadragons where you have to rotate the screen aswell (pretty much 2d).

Went onto continue Shark incremental which i guess is similar to the grass cutting incremental web port so kindof makes sense.. however it's because i want 'themed games', and that played out with interest in watching this shark theme become more abstract and hopeless to imagine but it is still nice trying to feel it at each step and watching how it gets overturned and develops...not feeling descriptive apparently but basically i enjoyed it...

Have been seeking for the idle aspects to that though and haven't really found them, maybe do need to exclusively look in the long games, so need to be aware of the interest in serious idle skill vs getting overturned in the reward aspects.. Haven't done this exactly well with Trimps, where I now learned to love maps... the diamond symbols make me start to feel like i am in a demon world/monsterkillers comic.... etc started to attune to reward aspects.. but also the kindof strategies you can try for being ready to idle are fun for me though not lost on that you can play completely active.. I think in my search for idle it is the optimization that is important so getting comfortable and decisive with a grind is similar enough for what i want mentally, with dealing with the way the game shakes it around as gameplay. so yea its all very exciting to me..

Also got a bit farther with Profectus, now in addition to being able to run it.. i can solve all the red dependency errors, was shock horror finding that you have to manually make a declaration to each function...feel better about it now, the docs being like 'just look at the code' is respectable.. once i understand some of the functions that are special to the advanced saving i should be good, got the persistence working by remembering to also manually add the returns, the tutorial doesn't talk about it is why it was like a discovery, anyway basically yea gradually making more sense. am skilling to be able to dip into looking at it and noting things, to have as an activity it in more casual times and be more connected, which should work..

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Yes!! okay.. This week I have held on to Trimps and as such am raking in the helium/s, made it upto the balance challenge atm. The idle isnt the most customizable but by being so hands off it kindof is.. feels like playing the super slow postgame of idle formulas and just looking at the normal game like "this strategy will take a day? fine!" .Suppose as like a leave the game when wont to factor with also, thinking about it in the background in a nice way... yea it is feeling good atm.

Also bounced off of many other games out of impartial alacrity - This one stayed with me though , thinking it is pretty somehow.. the combination of conveyors and practical infinity against those like ten rows are not that much... am I okay in trying to relax with it? well can assure it is rather funny what you can get away with!

[–] [email protected] 1 points 4 months ago

Pretty.. wonder if roblox does not have sfx or filters as why its unusual. personally feel 3d gives too much away/is too different creatively but going for atmospheric is kind of cool, wonder how it would look for long term... Also can say is similar to game https://aiet.itch.io/integer, think its the type of information withholding that makes it...

[–] [email protected] 1 points 4 months ago

It is true, am playing the graciously included postgame now

[–] [email protected] 1 points 4 months ago

This week I kept playing Trimps which is nice to get a sense for a long game. It doesn't ask very much of me although i can keep optimizations in mind and go steady with it. Also tried more Shark incremental while feeling warm to some idea of a theme as good enough to not mind replaying the beginning. Think I really have to be careful to not start feeling the game too abstractly though as that was important to my reason in this case..

[–] [email protected] 2 points 4 months ago

I think every game can be viewed from a incremental lens, but you would have to somehow focus that aspect for it to be relevant in conversation about incrementals.. and even then people may not play it if the other part isn't interesting, ie there is a wide range of interests that can decide to like incrementals while avoiding other aspects of games but still connect with others over the incremental aspect. in essence someone who loves incremental games may not include just one but many interrelated layers of powerups and abilities... it is indeed a pretty popular genera though, i think there is a thread of questionably excluding 'partially' incremental games, which is probably just the result of increased effort needed to involve a game in the historic word 'incremental' that wasn't already made with it in mind. though yes that history is pale in the shadow of just like people in desperate wanting to be recommended games with numbers going up etc, so you can see how a genera was indefatigably defined by upset if a game is not 'easy', etc. and it's not necessarily relevant now... yea hope that helps

[–] [email protected] 0 points 4 months ago (5 children)

I know what you mean but if you idle it a bit you can leaven the time pressure to be discrete. I'm not saying it gets better after that point, that part just seemed somehow natural to me since I was so comfortable with the rest of the game.

[–] [email protected] 0 points 4 months ago (7 children)

Yes I am very much taken by it, just waiting on the timewall now but what a game I'll be referencing it for a long time. definitely gotta get the others here to play it. not sure what happened where it feels like a small game even though it's over a week long but supposing it's that good at commanding idle am really baffled how it just went and answered all these design questions

[–] [email protected] 0 points 4 months ago (9 children)

I've been playing a lot of idle Formulas, super well made game. really strategic while remaining compulsive by giving you lots of types of activities to fit in. Feels like the Dicey dungeons of incrementals with the amount of balanced content.

Also started Trimps which maybe is still a bit taxing for me, though i like its reset system as a big game vs how they are in smaller ones where it hurts more. also replaying endless Stairwell as it's a favourite, doing it in segments because its totally active but again the variety while changing so little or just numbers is so sweet..

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