kevingranade

joined 1 year ago
 

Things are very miscellaneous right now, but development rolls along nevertheless. One interesting initiative is adjustments to default profession skill levels so that starting characters don't feel like they are starting from 0 in all areas despite having a life before the cataclysm.

[–] [email protected] 2 points 1 year ago

Yea that can and should happen.

[–] [email protected] 8 points 1 year ago

http.cat was absolutely critical when I transitioned from general application development to web backend development. Not a joke, it was just a super readable site listing the codes with a short and memorable url.

[–] [email protected] 3 points 1 year ago

It's out there but not in a concise way. That's something I might be able to pull together in a few spare moments.

[–] [email protected] 2 points 1 year ago (3 children)

That's really tough, there are a bunch of huge features that might not happen outside of magical intervention. Probably the hordes system and associated subsystems like fire spread and NPCs roaming around scavenging things. The thing about a proper hordes system is it essentially makes the active area of the game bigger, so now you have to worry about things in earshot and things that you previously interacted with instead of just things you're looking at in the moment.

[–] [email protected] 1 points 1 year ago

That's ChestHole, part of the MSX lineage.

[–] [email protected] 1 points 1 year ago

Literally everyone in gamedev: A unified look and feel is the most important part of a game's identity. Me: IDK I don't do graphics stuff, soneone else should handle that.

 

I was looking at a new PR that makes some nice tweaks to ISO tikeset handling (upper left screenshot) and decided to compare it to some other tilesets, and I'm just blown away by how different the options are.